User Guide

MOVEMENT
There’s more to getting your units where they need to go than just pushing
them around the map. Moving a unit is an operation all to itself, and there are
several essential principles you must keep in mind (plus a couple of exotic
options that you can try).
In the absence of external bonuses or penalties to movement (see How Terrain
Affects Movement, p. 45), a unit can move a number of squares equal to its
movement rating. Land units can move only from one land square to anoth-
er, and sea units can only enter sea squares.
ZONES OF CONTROL
Bases and land and air units exert a “zone of control” that restricts movement
in their immediate vicinity, reflecting the difficulty of moving with an enemy
nearby. A zone of control affects the eight squares immediately adjacent to a
base or unit.
A zone of control has no effect on units of the same faction, units of factions
sharing a Pact of Brotherhood, sea units, air units, or probe teams.
RESTRICTIONS TO MOVEMENT
A unit cannot move directly from one enemy zone of control to another. A unit
can enter or exit an enemy zone of control freely as long as both squares are
not enemy controlled.
A unit can always move
into a base square, or
into a square contain-
ing at least one friendly
unit, regardless of
zones of control.
Probe team units always
ignore zones of control.
COLONIZING PLANET
CHAPTER 4
90