User Guide

COLONIZING PLANET
CHAPTER 4
89
HOME BASE, SUPPORT AND PACIFISM
The base that builds a unit is that unit’s home base. Units taken over by probe
teams, or wild mind worms “tamed” by your faction, become the responsibil-
ity of the base geographically closest to the spot where the unit was acquired
by your faction. A few units, such as those acquired far away from any base,
do not require a home base at all.
You may change a unit’s home base by moving that unit to a new base and
selecting Set Home Base (cH) from the Action menu. That base now sup-
ports the unit. The home base must pay the unit’s support cost, if any.
A support cost represents the cost of keeping a unit equipped and staffed. The
cost for a given unit may be zero or one mineral per turn (as determined by your
faction’s support rating; see Social Factors, p. 141). It is subtracted from min-
erals collected at the home base. If you find that a base cannot build new orders
as quickly as it used to, it’s often the result of too many minerals used for sup-
port of existing units. In this case, try disbanding old or obsolete units (See
Design Workshop, p. 86) so more minerals can go towards new production.
If your faction has a Police rating less than 2 (see Social Factors, p. 141), it is
considered to be Pacifist. When a pacifist faction creates a unit and stations
it anywhere outside its own territory (see Territory, p. 131), additional drones
(see Citizens, p. 61) are created at the unit’s home base (representing social
discord). On the base screen, the Forces Supported Readout shows the effects
of pacifism as a peace symbol, one for each Worker that has become a Drone
because of a unit outside its territory.