User Guide

COLONIZING PLANET
CHAPTER 4
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OBSOLETE. The unit type is removed from your Production Readout.
UPGRADE. Upgrades all units of this type to a superior design, if one is available.
CANCEL. Closes the Design Window with no changes.
RETIRE. Disbands all units of this type, and removes the unit type from your
Production Readout.
BASIC UNIT TYPES
Certain unit types begin the game already designed and prototyped:
Colony Pod
Basic Formers and Sea Formers (Super Formers can be modified)
Scout Patrol
Transport Foil and Supply Crawler
Probe Team
Native life-forms—mind worms, Isles of the Deep, Locusts of Chiron
Alien Artifact (cannot be built, must be found)
Unity units—Unity Rover, Unity Scout Chopper, Unity Foil (cannot be built,
must be found)
As your technology advances you may want to design newer, more powerful
units to fulfill these roles.
MORALE/LIFECYCLE
One of the most important aspects of any given unit is its morale—its overall
discipline and experience. There are several levels of morale. Morale for native
life-forms (mind worms, Isles of the Deep and Locusts of Chiron) is called life-
cycle level, since a native unit’s morale reflects not only the experience of its
human handlers, but also its physical maturity.