User Guide

Naval. Combat ships.
Transport. Non-combat ships designed to carry goods or personnel.
Air Assault. Heavy bombers.
Air Defense. Fighters designed to intercept and engage other aircraft.
Chopper. Rotary-wing aircraft.
Missile. One-use air units—once they hit their target, they are destroyed.
Buster. Missile units capable of annihilating bases and the surrounding terrain.
Paradrop. Units capable of performing airdrops and orbital insertions (see
Drop Pods, p. 91).
Amphibious. Units capable of attacking directly from ship to shore, or
attacking sea bases from land.
DESIGN WORKSHOP
Once you’ve chosen a starting point, you can make the specific modifications
you desire. The large round window shows the unit in development, its cur-
rent stats and a working name based on its components. It also displays the
unit’s cost, and a prototype cost if a prototype is necessary. This window is
surrounded by six readouts showing the six component slots. L on a slot to
select the component you want for your custom unit.
Control Buttons. There are seven control buttons below the Design Window.
They are:
APPLY. If a new unit type has been created, it’s placed in your Production
Readout.
DONE. Exits the Design Window. If a new unit type has been created, it is
placed in your Production Readout.
RENAME. Allows you to give the unit type a name other than its working des-
ignation.
COLONIZING PLANET
CHAPTER 4
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