User Guide

COLONIZING PLANET
CHAPTER 4
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this turn, and the second number is the total movement available over two
turns. A yellow or red split number indicates that this aircraft should be head-
ing for a nearby base to avoid the risk of a crash.
Choppers are air units, but they don’t run out of fuel. Instead, they need
ongoing maintenance when in regular use. If a chopper does not end its turn
in a base or airbase, it takes a small amount of damage. (Damage is repaired,
over time, when the chopper is at a base or airbase.) This damage weakens the
chopper in combat, and can result in the chopper falling apart and crashing,
if allowed to continue too long without repairs in a base or airbase.
DESIGNING UNITS
As you advance technologically, you are given the option of using units pre-
designed by your designers, or of designing your own units, using a fixed
assortment of components. Custom-designed units allow you to specifically
tailor units to your personal mission needs and also make full use of some of
the more exotic special abilities. New components are discovered in conjunc-
tion with many technology advances (see Special Abilities Table, p. 183). For
example, High Energy Chemistry allows you to build with plasma steel armor
and nerve gas pods.
To design a new unit, press U, or access the Design Workshop Screen from
the HQ menu or the Production Readout.
Units are made up of up to six components:
Chassis
Armament
Armor
Reactor
Special Abilities (up to two)