User Guide
COLONIZING PLANET
Your faction begins as a few huddled refugees in a single, makeshift encamp-
ment. It’s up to you to see that it grows into a self-sufficient, globally dom-
inant society.
BASES
Your fundamental goal on Planet is for your faction to survive and thrive. Your
faction expands, in terms of size, power and influence, by building new bases.
These bases are each independent, self-contained ‘cities’—the centers of your
faction’s economic, military, technological and social progress. A base’s pro-
duction radius extends up to 20 squares surrounding it, up to two squares
away excluding diagonals. It is from these squares that the resources are gath-
ered for your faction’s consumption.
BASE MANAGEMENT: THE ESSENTIALS
Your bases produce several different types of items, all of which are used in
various ways to build your new society. To enter one of your bases, L on it in
the World View.
Base Governor is an intelligent manager that can control your base produc-
tion for you. The governor can be set to one of four priorities—Explore,
Discover, Build or Conquer (see Governor, p. 69).
Citizens—the laborers and followers of your faction—populate your bases.
These citizens work the surrounding terrain to collect resources: nutrients,
minerals and energy.
Nutrients feed your people to keep them alive and functioning. Nutrients that
are not used directly for this purpose help to grow the base population.
Population growth is essential for a strong empire, since more people mean
more workers to collect resources.
COLONIZING PLANET
CHAPTER 4
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