User Guide

3
Harvesting a forest square (i.e., building any enhancement other than a road
in that square) yields a one-time bonus of 5 minerals. Tree Farm and Hybrid
Forest facilities each increase nutrient production in forest squares within
that base’s production radius.
4
Your ability to extract resources from fungus improves as you acquire new
technologies. See Fungus, p. 43.
5
Also raises the raininess by one increment in a two-square radius.
6
Also provides +1 energy to every adjacent square with a solar collector.
7
A mine will not reduce nutrient production to zero.
8
+1 in flat or rolling terrain, +2 in rocky terrain.
9
Roads provide +1 minerals in rocky squares with a mine (total bonus from road
and mine: +3). Roads do not provide a bonus to mines in flat or rolling terrain.
10
Bonus is +1 until the discovery of Advanced Ecological Engineering, +2
thereafter.
11
Recycling tanks only affect the central base square.
ECOLOGICAL RISKS
If Planet’s complex ecology is not respected, it turns on an invader. Each tech-
nological enhancement constructed on any square in a base’s production
radius increases that base’s ecological disruption. In general, the more complex
an enhancement (i.e., the longer it takes to complete), the greater the damage
it causes. Also, the higher a base’s mineral production, the greater the chance
of ecological disaster.
Your ecological damage ranking, as shown on your base screen (see Data
Readout, p. 73), gives the percentage chance on each turn that Planet will
react to your disruptions, in the form of uncontrolled fungus blooms that wipe
out all existing enhancements in a given square. The new fungal squares also
often spawn voracious native life-forms.
PLANET
CHAPTER 3
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