User Guide
current technology, and even a trip to Alpha Centauri is easier than you prob-
ably think. Consider Planet’s final imperative at the Ascent to Transcendence:
bright children of the stars. We can probably eventually do even that if we put
our minds to It — what a thought! The stars are waiting for us; we have only
to decide that it’s worth the effort to go there. Look at the stars on a cold,
clear, winter night and think about that. If Alpha Centauri inspires a few
young scientists and astronauts; if it convinces a few more citizens to write to
their congressmen and work to rejuvenate our space program, humanity’s
space program, that will surely be its greatest and most lasting accomplish-
ment.
And so to end our valedictory, we’d like to thank Sid for all his sage advice;
Jeff Briggs for thinking that starting a little company called FIRAXIS might
actually be a good idea; Jill Reynolds, Holly Coleman, Yvette Bazzell and all
the other FIRAXIS wives and families for enduring 80-hour weeks for longer
than anyone should have to endure them; our publisher for bearing with us;
and all the others, too numerous to name individually, for working to help
make this game great. Thank you, thank you very much. Most of all, we’d like
to thank all of our fans, who in the end make all of this possible. As always,
we hope you enjoy playing Alpha Centauri as much as we enjoyed creating it.
Walk with Planet!
Brian Reynolds
Hunt Valley, MD
November 23, 1998
A NEW SUN
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