User Guide

FOG OF WAR
On any given turn playing with the default game options, there are three types
of terrain visible on the map.
Black squares are squares you have not mapped yet. (If you have the Unity
Survey option turned on, these are not black, but you won’t be able to see any
details of the square’s terrain, other than whether it’s land or sea).
Dim squares are those you have already mapped, but which are not currently
observed by any of your sensors (either from units or bases).
Bright squares are those you’ve mapped, and which are currently monitored
by your sensors. Most units can observe only adjacent squares. All bases and
your units with Deep Radar (a unit special ability) can observe out to two
squares away.
ACTIVE UNITS
During a turn, each of your units not currently under orders will become active
and remain so until you either give it an order or activate a different unit.
Active units are shown by a marker or by flashing, depending on the game
options you have selected. A unit that has been skipped during your turn
because you chose to activate a different unit will re-activate before the end
of your turn as a reminder that it still needs instructions. If you are viewing
the map, press V to auto-select the next active unit.
WELCOME TO ALPHA CENTAURI
CHAPTER 2
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