User Guide

Blind Research: Cannot Set Precise Research Goals. You select broad cat-
egories for your researchers to concentrate their efforts, based on the prior-
ities you set between Explore, Discover, Build and Conquer.
Intense Rivalry: Opponents More Aggressive. The other factions are much
more willing to fight (and more likely to gang up on you).
No Unity Survey: World Map Not Visible. You know nothing of the world
other than squares you have actually explored and their immediate vicinity.
No Unity Scattering: Supply Pods Only at Landing Sites. There are some
Unity pods near your first base, but nowhere else.
Bell Curve: No Random Events. Most random events are disabled.
Time Warp: Accelerated Start. You start the game some years after plan-
etfall, with several bases, technologies and enhancements.
Iron Man: Save/Restore Restricted To Exit. Autosaves are disabled except
when you actually leave the game—no going back to undo mistakes.
Randomize Faction Leader Personalities. Leaders behave in unpredictable
ways.
Randomize Faction Leader Social Agendas. Faction leaders do not adhere
to preset social agendas.
GAME PREFERENCES
PREFERENCES
Tutorial Messages. The game displays “pop-up” hints and suggestions.
Design Units Automatically. The game gives you pre-designed units at
each appropriate technological advance.
Auto-Prune Obsolete Units. Automatically deletes obsolete, out-of-pro-
duction units from your production readout. It is recommended that you
OPTION SCREENS
APPENDIX 3
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