User Guide
TABLES
APPENDIX 2
172
Ascent to Transcendence. Completes the Transcendence sequence and ends the
Human Era. The Ascent cannot be started until the Voice of Planet is operational.
Ascetic Virtues. Increases the population limit of your bases by two, and increas-
es your society’s tolerance for use of police and military units (+1 Police).
Bulk Matter Transmitter. +2 minerals at every base.
Citizens’ Defense Force. Counts as a Perimeter Defense at every base.
Clinical Immortality. One extra talent at every base. Doubles your votes in
elections for Planetary Governor and Supreme Leader.
Cloning Vats. All of your bases enter a permanent state of Population Boom
and will grow every turn provided nutrient output is sufficient and hab facil-
ities are adequate. The negative effects of the power and thought control
social engineering choices are eliminated.
Command Nexus. Counts as a Command Center at every one of your bases.
Cyborg Factory. Counts as a Bioenhancement Center at every base.
Dream Twister. +50% to Psi Attack.
Empath Guild. Allows you to contact any leader, and gives you an infiltrator
in every faction. You get +50% votes in elections for Planetary Governor and
Supreme Leader.
Human Genome Project. One extra talent at every base.
Hunter-Seeker Algorithm. Renders your units and bases completely immune
to probe team infiltration of any kind.
Living Refinery. Decreases minerals required to support military units: +2
Support on Social Engineering table.
Longevity Vaccine. Two less drones at every base if your society’s economics
are planned. One less drone at every base if economics are simple or green.
Energy reserves increased by 50% at this base for free market economies.










