User Guide

TABLES
APPENDIX 2
170
SECRET PROJECTS
Secret Project Cost Prerequisite Technology Effect
Ascent to Transcendence 2000 Threshold of Transcendence End of Human Era
Ascetic Virtues 300 Planetary Economics Pop. Limit Relaxed; +1 Police
Bulk Matter Transmitter 600 Matter Transmission +2 Minerals Every Base
Citizens’ Defense Force 300 Intellectual Integrity Perimeter Defense Each Base
Clinical Immortality 500 Matter Editation Extra Talent Every Base
Cloning Vats 500 Biomachinery Population Boom At All Bases
Command Nexus 200 Doctrine: Loyalty Command Center Each Base
Cyborg Factory 400 Mind/Machine Interface Bioenh. Center Every Base
Dream Twister 400 The Will to Power Psi Attack +50%
Empath Guild 200 Centauri Empathy Commlink For Every Faction
Human Genome Project 200 Biogenetics +1 Talent Each Base
Hunter-Seeker Algorithm 300 Pre-Sentient Algorithms Immunity to Probe Teams
Living Refinery 400 Advanced Spaceflight +2 Support (social)
Longevity Vaccine 300 Bio-Engineering Fewer Drones or More Profits
Maritime Control Center 300 Doctrine: Initiative Naval Movement +2; Naval Bases
Merchant Exchange 200 Industrial Base +1 Energy Each Square Here