User Guide
CONTROLLING SOCIETY
CHAPTER 5
139
ECONOMICS
How your faction administers its resources.
• Simple. The default. Simple economics describes the informal, ad hoc econ-
omy that develops in the early years after planetfall, before more organized
economic systems can be put in place. No positives or negatives.
• Free Market. Free market economics turns market forces loose in your soci-
ety. Unfettered market economics can produce great wealth quickly, but in
the context of Planet’s fragile emerging economies can also lead to
extremes of pollution and ecological damage. Also, citizens rendered sud-
denly poor by the actions of unscrupulous moguls may revolt against their
energy-fattened masters. +2 Economy, -3 Planet, -5 Police
• Planned. A semi-market economy kept in check by fierce governmental reg-
ulation, planned economics promotes stable industrial and population
growth, but sacrifices efficiency. +2 Growth, +1 Industry, -2 Efficiency
• Green. Green economics strive to integrate human progress with the needs
of the biosphere. Green economies use resources efficiently and tend to
avoid the excesses of industrial development which could provoke Planet’s
native life, but population growth necessarily suffers due to lack of space.
+2 Efficiency, +2 Planet, -2 Growth
VALUES
The goals your society thinks are most important.
• Survival. Simple survival is, of course, the all-encompassing first priority of
early human space colonies. No positives or negatives.
• Power. Leaders seeking power build strong, well paid military forces to
enforce their will. However, economic and industrial infrastructure may suf-
fer from bloated “defense” budgets. +2 Support, +2 Morale, -2 Industry
• Knowledge. Leaders seeking knowledge and intellectual enlightenment
pour resources into research and education. They also tend to promote the










