User Guide
CONTROLLING SOCIETY
CHAPTER 5
135
MIND CONTROL
Mind control is an attempt to subvert a base or unit of a rival faction and
bring it under your control.
The attractive aspect to unit mind control is that it’s one of the few probe activ-
ities that don’t need to be carried out from inside an enemy base—your Probe
Team can lurk in the wilderness or near your territorial borders and swoop
down to grab any unit that gets too close. Only single units may be targeted
by Probe Teams. Multiple units in a square are invulnerable to mind control.
The Total Thought Control option is a variant of mind control that takes con-
trol of a base or unit, without causing any damage to your reputation with the
other factions. It costs the same as normal mind control, but has a lower
chance of success.
The cost of a mind control operation against a base depends on a number of
factors, including the base’s size, the enemy’s energy reserves, facilities and
special operations in a base, and whether or not drone riots are occurring.
A Probe Team cannot take control of a base containing a faction’s headquarters.
INCREASE DRONE ACTIVITY
This operation changes one Worker or Talent in the enemy base into a Drone.
This is a useful preliminary operation to a mind control attempt, since a base
embroiled in drone riots is significantly easier and less expensive to mind control.
DRAIN ENERGY RESERVES
This ambitious operation attempts to divert a portion of the faction’s energy
reserves to your accounts. The more reserves the faction has, the more you
stand to gain.
GENETIC WARFARE
This is considered a severe atrocity. A successful genetic warfare operation
decreases the population of the base by a full 50%, instantaneously. Units
inside the base also lose strength to the virus.










