User Guide

CONTROLLING SOCIETY
CHAPTER 5
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Units from one faction may even visit the other’s bases for repairs and leave
units in the same square. Income from commerce is increased. If one pact
brother declares vendetta against a third faction, the pact partner is expected
to do the same.
COMMERCE
If you have a treaty or pact with another faction, the two factions’ bases auto-
matically conduct trade with one another. The amount of commerce income
depends on your respective social choices and the size of the bases involved.
Pact Brotherhood results in more profitable commerce than a simple treaty—
commerce rates are doubled.
The largest bases in the two factions trade with one another, as do the two
next largest, and so on until one side or the other runs out of bases.
TERRITORY
Any squares which are nearer to one of your bases than to any other faction’s
base are considered your territory. Territory cannot extend more than seven
squares out from a land base, or three squares out from sea bases, and must
be on the same continent (or sea) as the base claiming it. Building a base close
to another faction’s territory may cause boundaries to be re-drawn. It is entire-
ly possible for bases from rival factions to be so close that the territorial
boundary runs through both bases’ production radii.
INTEGRITY
As you interact with the other factions, you inevitably gain a reputation. This
is based less on your belligerence than upon your honesty. You can attack lit-
erally everyone you see, but if you don’t break any treaties or commit any
atrocities while doing so your honor remains unbesmirched.
The levels of integrity are:
Noble Scrupulous Ruthless
Faithful Dependable Treacherous