User Guide

GETTING STARTED
CHAPTER 1
11
FACTIONS
The human factions of Planet are not divided by race, language or place of
ancestral origin. Instead, each faction is guided by the vision of its leader.
These visions, in turn, give each faction a unique set of advantages and dis-
advantages. By comparing the strengths of your faction to the parameters of
a customized planet, you can either give yourself an edge against the other
factions, or set yourself a unique challenge to overcome.
You’re likely to find the game more enjoyable if you pick a faction you can
empathize with (even if you don’t necessarily agree with everything they profess).
GAIAS STEPDAUGHTERS (LED BY LADY DEIRDRE SKYE)
The Gaians are determined not to repeat the environmental mistakes of old Earth.
They seek to live at peace with Planet. They start out with the Centauri Ecology
technology and advanced abilities to interact with the native life, including the
ability to move freely through xenofungus squares and gather extra nutrients
from fungus. Their empathy with Planet gives them the ability to place ravaging
wild mind worms directly under their control. Their experience with recycling sys-
tems makes their bases more efficient, but their pacifist leanings undermine the