User Guide
Making radical adjustments in your allocation levels creates inefficiency. This
loss to inefficiency is displayed on the Social Engineering Screen (a high
Efficiency rating — see Social Factors, p. 141 — can diminish such losses). In
general, the greater the difference between your Labs and Economy settings,
the more inefficiency occurs.
INEFFICIENCY
As your faction expands to new bases, the bureaucracy required to administer
it grows more unwieldy. The net result of this inevitable process is inefficiency
— a certain amount of resources that a base collects are never available for
actual use. The efficiency of any given base is directly related to both its size
and its distance from your faction HQ. Larger, more remote bases are most
prone to inefficiency.
The primary way to combat inefficiency is through Social Engineering (see
Society Window, p. 136), but inefficiency can also be curtailed via certain
facilities, such as the Children’s Creche. Relocating your headquarters to a cen-
tral location can also help control inefficiency.
You create a different kind of inefficiency when you adjust your energy alloca-
tions in extreme ways (see Energy Allocation, p. 117). This inefficiency reflects
the principle of diminishing returns—past a certain point, the more effort you
put towards a particular priority, the less the effect of the increased effort.
CONTROLLING SOCIETY
CHAPTER 5
118










