User Guide
COLONIZING PLANET
CHAPTER 4
105
CONQUEST AND ANNIHILATION
When all the combat units defending a base are destroyed (including naval
units “in port” and air units “on the strip”) the base can be entered by an
attacking unit, causing the base to pass into the control of the attacking fac-
tion. (If a wild native life unit is attacking an undefended base, the native life
form devours one citizen from the base, then dissipates.)
If the base population is reduced to zero in combat, the base ceases to exist.
Any Secret Projects within it are lost forever, to all factions. Land units within
the base at the time of its destruction are left intact; sea and air units are
destroyed.
Conquering a base destroys a random number of the base’s facilities.
ATTACKING ENHANCEMENTS
You can destroy enhancements in an undefended square, including roads,
farms and other enhancements, by moving a unit onto that square and exe-
cuting the Destroy Enhancement command (D).You can destroy only one
enhancement per unit per turn. In squares with multiple enhancements you
are prompted to choose the one to destroy.
AIR, COASTAL AND ARTILLERY BOMBARDMENTS
You can attack enhancements in undefended squares using artillery, aerial
bombing runs, or coastal bombardment. However, unlike a direct attack, such
actions are not guaranteed to be successful—they have a certain percentage
chance of actually hitting something significant. Air units attack enhance-
ments with a 75% success rate, artillery attacks with a 50% success rate, and
missiles always hit their targets. If you are successful bombarding a square
using artillery, a random enhancement is destroyed. If you attack using aerial
bombardment, you choose the enhancement to destroy.
Artillery and naval bombardment attacks are made using Long Range Fire (see
Action Menu, p. 92). Air attacks are made by moving into the square and
using the D (Destroy Enhancement) command.










