User Guide
COLONIZING PLANET
CHAPTER 4
103
PSI COMBAT MODIFIERS
• The attacking unit gets a 3-to-2 advantage in psi combat when the defend-
ing unit is a land unit.
• Units may install the special abilities of Hypnotic Trance (discovered with
Secrets of the Human Brain) and Empath Song (discovered with Centauri
Empathy), which each provide +50% in psi combat.
• A faction’s units gain a +10% psi attack bonus for each positive level of
their Planet rating (see Social Factors, p. 141). Factions with negative Planet
ratings receive an equivalent penalty.
• The Neural Amplifier Secret Project gives its faction a +50% psi defense
bonus. The Dream Twister Secret Project grants a +50% psi attack bonus.
DAMAGE
When a unit takes damage, the col-
ored bar graph located just above and
to the left shows how badly it’s been
hurt. As the bar descends, it also
changes color from green to yellow to
red. When the bar is completely
exhausted, the unit is destroyed.
As surface units take damage, their movement rates decline. This reduces the
maximum move of vehicles with a move of more than one, and also makes it
more difficult for vehicles to enter fungus squares.
Units repair damage by remaining undisturbed for a turn. To skip a unit’s turn,
press z. If they move or come under fire, they do not repair that turn.
No unit may repair itself to better than 20% damage (80% normal strength)
using field repairs, unless your faction possesses the Nano Factory Secret
Project. The Sentry command can streamline the field repair process, requiring
much less of your attention (L; see Action Menu, p. 92). In a base, several
facilities can repair an undisturbed unit in one turn:
Damage Bar










