User Guide

The Designate Bombing Run and On Alert commands (see Action Menu, p.
92) can also be used to automate air combat.
AIR COMBAT MODIFIERS
Air units receiving an artillery strike get a +100% bonus to defense strength.
(An artillery unit must have the Air Superiority special ability to attack air units.)
NAVAL COMBAT
Sea units can attack normally against other sea units and sea bases. Attacks
against bases and units on shore are handled as artillery strikes. (See Artillery
Combat, p. 100) A sea unit does not have to have the artillery special ability
to attack adjacent coastal squares.
NAVAL COMBAT MODIFIERS
Ships in a base square are considered to be “in port,” and defend at a -50%
penalty against land and air units (for a net penalty of -25%, after the +25%
defensive bonus for being in a base is factored in). Against other naval vessels,
ships in port fight as normal.
PSI COMBAT
Psi combat is conducted by the native life forms of Planet (mind worms, Isles
of the Deep, Locusts of Chiron) and by certain advanced technological units.
Psi combat seeks to turn the enemy’s own minds against them, inducing hor-
rible hallucinations and phobias, which cripple the enemy’s ability to defend
itself, and may even induce self-destructive behavior.
Morale modifies the basic factors used for psi combat, such as weapon and
armor strength. Thus an Isle of the Deep of Mature Boil status (morale level 5)
would usually overrun a green unit (morale level 2), but would probably find
itself overmatched against a commando unit (morale level 6). Again, normal
weapon and defense strengths are completely irrelevant to psi combat—a tiny
Unity rover of Hardened status would be more likely to survive than a singu-
larity cruiser of Disciplined status.
COLONIZING PLANET
CHAPTER 4
102