User Guide

COLONIZING PLANET
CHAPTER 4
101
ARTILLERY DUELS
An exception to this rule occurs when one artillery unit attacks another. In this
case an artillery duel occurs, as each unit focuses its fire on the other. Artillery
duels are to the death, just like most other combats, but they utilize attack
strengths only.
ARTILLERY COMBAT MODIFIERS
• Artillery units get a +25% bonus for each level of altitude (see Energy
(Elevation), p. 38) they are above the target.
Land-based artillery gets a +50% bonus when attacking naval units.
A unit in smooth or rolling terrain gets a +50% defensive bonus against
artillery attacks to represent maneuverability as a defensive measure against
artillery.
AIR COMBAT
There are two basic types of aircraft, bombers and interceptors. Bombers may
only attack bases and surface units; they cannot attack air units. Interceptors
can attack other air units, but are at a penalty when attacking surface targets.
Specifically, interceptors attack other air units at twice their normal offensive
power, but land and sea targets at only half normal strength. (Combat
between two interceptors is at normal odds.) Any unit can attack a chopper.
To attack needlejets in flight (i.e., anywhere outside of a base or an airbase),
a unit must have the Air Superiority special ability . Air units at bases and air-
bases are considered to be “on the runway,” and can be attacked by any unit.
Missiles are a special kind of air unit. They are one-shot “fire and forget”
weapons. Missiles are always destroyed after an attack, even if they win.
Air units can attempt to destroy enemy terrain enhancements by flying over
the enhancement and using the Destroy Improvement command (see Action
Menu, p. 92).