User Guide
BUNKERS AND BASES
Bunkers and bases offer a +25% defensive bonus to units within them. They
also eliminate the effects of collateral damage. However, infantry gets a +25%
bonus when attacking a base.
SENSORS
Units within 2 squares of a friendly Sensor Array (see Terraform Menu, p. 46)
get a +25% defensive bonus.
AIRDROPS AND ORBITAL INSERTIONS
Drop units (see Drop Pods, p. 91) get a -50% penalty if they attack on the
same turn in which they make the drop.
NON-COMBAT UNITS
Unarmed units get -50% penalty defending against combat units. A unit is
considered “non-combat” if it has no weapon and no armor, so a former unit
with plasma steel armor does not get the non-combat penalty when attacked.
ARTILLERY COMBAT
Naval units and units with the artillery special ability are able to use the Long
Range Fire (F) command (see Action Menu, p. 92).
Unlike most combat, artillery combat (combat using the Long Range Fire com-
mand) does not continue until a unit is destroyed. Attack and defense
strengths of the units are compared only once, and (if the defender loses the
single round of combat) a point of damage is assessed against the defender.
This reflects the nature of artillery combat, which is basically firing blind to
harass and weaken the enemy. Note that land units can never be completely
destroyed by artillery fire, and units in a base or bunker can never be damaged
more than 50%, although repeated barrages will keep them from repairing
damage. Targeting a square with no units for an artillery barrage actually
attacks any terrain enhancments in the square.
COLONIZING PLANET
CHAPTER 4
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