User Guide
COLONIZING PLANET
CHAPTER 4
99
SPECIAL ABILITIES
Many unit special abilities convey a bonus in combat (or inflict a penalty on
the enemy). See the list in Appendix 2, p. 183.
TERRAIN
There are several occasions where terrain directly affects the odds in combat.
• Artillery units (see Artillery Combat, next page) get a +25% bonus per level
of altitude if they are at a higher altitude than their targets.
• Mobile units in smooth or rolling terrain get a +25% offensive bonus,
reflecting their ability to make the most of their agility.
• Any units in smooth or rolling terrain get a +50% defensive bonus against
artillery attacks.
• A unit in rocky terrain gets a +50% defensive bonus.
• A unit in xenofungus gets a +50% defensive bonus, unless being attacked
by a native life unit (in which case the attacker gets a +50% offensive
bonus), or by a faction that has built the Pholus Mutagen Secret Project.
HASTY ASSAULT
Each time a land unit attacks, it drains one full movement point from the
unit’s total move. If you have less than one full movement point remaining
when you attack, that is considered a hasty assault, and it puts you at a seri-
ous disadvantage. If you have 2/3 of a movement point remaining, you lose
33% of your attack strength, and if you have only 1/3 of a movement point
remaining, your penalty is 66%. (Movement status does not affect defensive
strength.)
A hasty assault always drains any fractional movement you have remaining.
Sea units, air units and mind worms do not suffer the negative consequences
of making a hasty assault.










