User Guide

COLONIZING PLANET
CHAPTER 4
99
SPECIAL ABILITIES
Many unit special abilities convey a bonus in combat (or inflict a penalty on
the enemy). See the list in Appendix 2, p. 183.
TERRAIN
There are several occasions where terrain directly affects the odds in combat.
Artillery units (see Artillery Combat, next page) get a +25% bonus per level
of altitude if they are at a higher altitude than their targets.
• Mobile units in smooth or rolling terrain get a +25% offensive bonus,
reflecting their ability to make the most of their agility.
Any units in smooth or rolling terrain get a +50% defensive bonus against
artillery attacks.
A unit in rocky terrain gets a +50% defensive bonus.
A unit in xenofungus gets a +50% defensive bonus, unless being attacked
by a native life unit (in which case the attacker gets a +50% offensive
bonus), or by a faction that has built the Pholus Mutagen Secret Project.
HASTY ASSAULT
Each time a land unit attacks, it drains one full movement point from the
unit’s total move. If you have less than one full movement point remaining
when you attack, that is considered a hasty assault, and it puts you at a seri-
ous disadvantage. If you have 2/3 of a movement point remaining, you lose
33% of your attack strength, and if you have only 1/3 of a movement point
remaining, your penalty is 66%. (Movement status does not affect defensive
strength.)
A hasty assault always drains any fractional movement you have remaining.
Sea units, air units and mind worms do not suffer the negative consequences
of making a hasty assault.