User Guide
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You can force a hero to type in a password to cross a doorway. To do this, enter the password to
be used in the space below.
Traps
To place in a space a spell that will affect any player who stops on that space, first check the trap
box and then select the spell that will activate on the space if a hero stops on it.
Fountains and Wells
To enter a spell that will affect any hero who stops next to a fountain or well, first check the well
or fountain space and then select from the list adjacent the spell that will be activated of a hero
stops near the well or fountain. Once a hero benefits from a well or fountain, then a set amount
of time must pass before it can activate again. The only difference between a well and fountain
is that a fountain can be benefited from more often.
Trap, Fountain, and Well Spell List
Use the spell number to create a special space, not the names.
0Asteroid,
1Ball_Lightning,
2Bees,
3Brambles,
4Branches,
5Burn,
6Dart,
7Fireball,
8Flame_Strike,
9Flicker,
10Flies,
11Fry,
12Gust,
13Jolt,
14Kudzu,
15Lightning_Bolt,
16Mass_Restore,
17Meteor,
18Pain,
19Planetoid,
20Roots,
21Shock,
22Singe,
23Stab,
24Thorns,
25Wasps,
26Wound,
27Aide,
28Air_Heal,
29Cauterize,
30Faith_Heal,
31Fire_Heal,
32Force_Heal,
33Heal,
34Healing_Airs,
35Healing_Cloud,
36Health,
37Mend,
38Mental_Knot,
39Mental_Twist,
40Mindblast,
41Mindbolt,
42Mind_Bomb,
43MindOverMatter,
44Mind_Riven,
45Nevermind,
46Raise,
47Recover,
48Refresh,
49Restore,
50Rivening,
51Schizo,
52Silver_lining,
53Sooth,
54Twist_of_Fate,
55Whirling_Doom,
56Berserk,
57Berserker,
58Blind,
59Blinding,
60Concentrate,
61Condense,
62Dazzle,
63Dead_Eye,
64Defender,
65Determined,
66Dismay,
67Dismind,
68Distraction,
69Divert,
70Dust_Cloud,
71Falter,
72Feeble,
73Fire_Shield,
74Focus,
75Full_Shield,










