User Guide
33
Accuracy
How often a hero hits is determined by their accuracy. The defense of the target is subtracted
from the accuracy of the hero to determine the chance of each missile or melee attack hitting the
monster. The result is a percentage chance of hitting. A hero with an accuracy of 75 attacking a
monster with a defense of 25 has a 50% chance of hitting each attack. The probability of hitting
is never lower than 5%, even if the defense value is higher than the accuracy value. Accuracy
drops with range for missile weapons. The decrease varies between the different bows and
slings.
Defense
This statistic is a combination of armor, dodging, and magical protections. It is subtracted from
the attacker’s accuracy to determine if the hero is hit. (See accuracy)
Concentration
Certain heroes and monsters have the ability to make mental attacks. These are similar to spells,
except that unlike spells they do not automatically work. To determine if a mental spell affect its
target the Will value is subtracted from the Concentration value to determine how the percentage
chance of success for that casting of the mental spell. For example a hero with a Concentration
of 45 casting a mental spell against a monster with a Will of 25 would have a 20% chance of
success. (45-25=20) If success the spell proceeds normally.
Will
This is the defense against mental attacks. It is subtracted from the attacker’s Concentration
value to determine if the mental attack succeeds. (see Concentration)
Mana Regeneration
After mana is used to cast a spell, it begins to regenerate. In the case of Mages and Mentors, this
rate can be improved during play. The rate at which it regenerates is determined by the level of
the hero and the intelligence of the hero. The higher each or both are, the faster the mana
returns.
Spell Total
The number of spells that a Knight, Paladin, Reaver, and Mrem can have ready is set and
remains the same for the entire game. The Mages and Mentor increase of the number of gems
they can carry at one time, and so the number of spells they can have ready as their intelligence
and level increases.
Skills
Skills increase the accuracy, damage, or magical attacks of a hero in specific circumstances. For
example a Nit Killer skill at level 50 would increase the chance of the hero hitting any Nit by
20%. It would give no bonus at all if the hero were instead attacking a Kobold. Because they
are so specific, skills increase much more quickly than the hero’s statistics.










