User Guide
CURSORS
There are four different types of cursor in the game to help you remember
what is currently selected:
• White Arrow inside View Window. No icon is currently selected and you
can pick up/put down items or open/close things by right-clicking.
• Black and Red Crosses. A hand appendage is selected.
• Orange and Black Circles. One of your two Abilities from the Selection Bar
is selected.
• Glowing Blue Cross. One of your Abilities from under the inventory boxes is
selected.
CONTINUING TO PLAY
This walkthrough should have provided enough information to get you start-
ed. At some point you should read the rest of this document, which includes
information about the metaforms you eventually acquire and other useful
information.
Some things to keep in mind:
• When you see a black sparkling floor, step on it to teleport.
• You are strong enough to take out almost any individual evil creature you
might encounter (unless you have been damaged already).
• Evil creatures like to attack in groups. Very evil creatures like to attack just
after some other evil group.
• Conserve your Power.
DEATH
Unfortunately, sometimes the Life Bar decreases to zero. When your Life is
gone, you die and the Option Screen appears. At this point you can load a
saved game or start a new game. You cannot return to the game you were
just playing, since that game ended with your death. It is a good idea to save
whenever you have acquired something valuable or accomplished something
important (four save game slots are provided for this purpose). Otherwise,
you risk losing all you’ve achieved in an untimely, unexpected demise.
YOUR CHARACTER
Your character is either in human form or one of six non-human forms. Each
metaform has different abilities. In some metaforms, you can select one or
more Abilities from the icons under the inventory area. When an Ability
such as the Caun’s Light is selected, the blue cross cursor appears.
Forms also have different amounts of Life depending on what type of crea-
ture they are and how high their score is. Score is tracked separately for
each. Because of this, it is possible to concentrate on a metaform and make it
disproportionately powerful.
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