User Guide

Determine the location of the shop, making sure that the front side is connected to a path
(or a place where you intend a path to be), then click to build it.
In the Shop window, set the price for each thing the shop sells (or the admission price,
in the case of a toilet) and give the shop a name.
Open the shop.
What types of shops and stalls you can build depends on the successes your researchers have
had. Each shop attracts guests according to the person’s needs. For example, if a guest is
hungry, he or she will keep an eye out for a food stall. That’s a clue to the method of success
with shops and stalls–spread them around the park so that your guests do not need to go far to
fulfil a particular urge. The wants that these facilities serve are the kind that can make a guest
physically uncomfortable, and that can seriously detract from their park experience.
Food and Drink
The majority of the shops and stalls you can add
to your park serve food–and because there is no
other food supply, the park makes quite a profit
from hungry visitors. As with rides, the key to
success in the park food business is variety.
Different guests have different tastes, and you
make the most people happy when you provide
for everyone.
The main drawback to providing food and drinks to your guests is the end result–rubbish.
Discarded drink cups, food wrappers, and the occasional thrown away meal add up pretty
quickly to a disgusting, messy park. Once you begin serving food, you must provide rubbish bins
for your guests to use and hire a Handyman or three to help keep the park tidy. Here are a few
tips to keep in mind when building food service areas:
Drink stands are more popular when placed near food stalls that sell thirst-inducing
products–salty things like popcorn, for example.
Many guests prefer to sit when they eat. Provide a good supply of benches conveniently
located near any collection of food stalls.
Guests tend to eat near where they purchased the food. Rubbish bins positioned near food
service stalls are a good idea.
Very few guests come off of an intense ride looking for a meal. There are better places for
your food stalls than near the exit from a roller coaster with a high nausea factor.
The combination of food and thrilling rides is the primary cause of guests feeling sick. If you
have a problem with this in your park, consider moving the food stalls farther from the more
intense rides–much farther.
It doesn’t much matter whether you cluster all the food together in “food courts” (with plenty
of benches and rubbish bins) or spread the stalls liberally throughout the park–as long as no
hungry guest has a long walk to satisfy his or her need for a meal.
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Water rides come in all types, from the mildest paddle-boats to flume rides that rival roller
coasters in intensity and excitement. Almost all of them allow–and some require–custom design.
In addition, you can often specify the design of the water craft used in the ride. Make sure to
read the ride information in the Ride Selection window before you begin construction.
Design Tips
Water rides seem to be most popular in dry climates, but they’re welcome in any park.
Most water rides have a theme. You can increase your guests’ satisfaction by providing
scenery near the ride that matches or compliments that theme.
Like transport rides, well-designed mild water rides give guests a good view of the park,
which can increase their interest in visiting other rides.
Be aware of a ride’s nausea factor, especially for those with spinning rafts and whirlpools.
That way, you know when to provide benches and toilets near the Exit.
SHOPS AND STALLS
Even though your guests all came to the park for the rides and other amusements, once they’re
inside, they expect to be kept comfortable, too. That means that you should supply drinks, a
variety of food, toilets, and other amenities. Of course, your guests expect to pay for most of
these things. That’s where shops and stalls come into the picture.
Building shops and stalls is even easier than building simple
rides. Unlike a ride, a little shop doesn’t need an Entrance or
Exit, and a queuing line is also unnecessary. The only absolute
necessity is this: almost all shops have a predetermined front
side with a built in access window, and that front side must be
positioned next to a path in order for the guests to be able to
use it. The only exception is the Information Kiosk, which has
access windows on all sides.
Let’s briefly review the necessary steps for building a shop
or a stall:
Click the New Ride
button to open the
Ride Selection window.
Select the last tab
(the eating face).
Select the specific type of shop by clicking the picture,
then click the Build This button.
The yellow arrow in the location pointer indicates the
direction the shop will face (the front). Use the Rotate
button in the Construction window (the curved red arrow)
to spin the shop until it’s facing the right way.
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