User Guide
Guest Windows
Knowledge of your guests’ opinions–what they want and how they’re reacting to your park and
the things in it–is some of the best information you can have when making decisions. There are
plenty of ways to get this data, and the Guest window associated with each of your visitors is one
of them. This window is also handy for corralling the occasional stray guest.
The simplest way to open a Guest window is to click on any one of your
park visitors (in the landscape display). The title bar shows the guest’s
identification number –unless you’ve given them names). There are six
tabs, each of which opens a different informative display.
View is the most useful display. This shows you the guest
and keeps you appraised of exactly what he or she is
doing. This window also has four useful buttons.
Click this to pick up the visitor and move
him or her to a specific place. This is the
fastest way to retrieve a lost guest.
You can name
a guestwith
this button.
This button centres the
main landscape view on
this guest’s current location.
You can have this particular guest’s activities tracked and reported to you in the
Message Area. This button turns that tracking feature on and off for each guest.
(If you track several guests at once, you tend to get far too many messages.)
Condition is a detailed analysis of the visitor’s physical
status and needs, plus information on his or her ride
intensity preference and nausea tolerance.
Statistics gives you interesting information
on what this person has been doing since
entering your park.
Funds details the
guest’s spending
while in the park.
Thoughts lists this visitor’s
most recent few thoughts
about your park.
Items shows you everything
the guest is currently carrying.
Worker Windows
Just as you monitor and control each of your rides in a Ride window,
you also oversee and direct your park staff–in Worker windows.
You can open a Worker window by clicking on one of your staff (in
the landscape display) or selecting him from the list in the Staff
window. The title bar shows the worker’s identification. There are
three tabs, each of which opens a useful display.
View is the most useful tab. This shows you the worker’s
activities and keeps you apprised of exactly what he’s doing.
This window also has four feature buttons.
Click this to pick up the worker and move him to a specific place. This is the fastest way
to get a Handyman to the scene of a mess, but it is not helpful for moving Mechanics
to broken rides; when you move a Mechanic, you cancel his current assignment.
You can confine an employee’s duties to a certain area of the park using the Patrol
Area button. While this button is depressed, click on the landscape to mark the area
(in predetermined blocks) the worker should stick to.
This button centres the
main landscape view on this
worker’s current location.
The Sack button terminates
the worker’s contract and ends
his employment with the park.
Orders gives you control over
what this staff member does:
• Handymen have four possible jobs: sweeping footpaths, watering gardens and ornamental
plants, emptying litter bins, and mowing grass. You determine which of these each man is
responsible for.
• A Mechanic both inspects and repairs rides, as needed, unless you choose to limit him to one
or the other duty.
• You can assign a particular costume to each Entertainer.
• The Security Guard’s job is so simple that you need not and cannot give him any orders.
Statistics gives you useful information on the
employee’s monthly wage and what he’s been
doing since you hired him.
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