User Guide
Just a Note
You cannot build a footpath directly on the surface of a body of on water. You must build a
bridge over the water or a tunnel under the land beneath it instead.
Scenery
Exciting rides and other attractions aren’t the only things that make an amusement park great.
Atmosphere is also tremendously important; you must provide carefully planned landscaping
and scenery to make your park guests happy. By creating a more appealing environment, you
significantly add to the enjoyment your guests derive from the park, and you can also add
intensity–raising the excitement ratings of your rides.
The Scenery window includes everything you need to do so. This
window has a number of tabs, each of which calls up a different
selection of scenery items. Which tabs you have available to you at any
time depends entirely on what you can currently build. If you’re not
satisfied with your choices, research new ones. Click each tab to view and use the items in the
corresponding display. (When not all of the items fit in the window, you can use the slider bar
at the bottom to move through and see the rest of them.)
You can only place scenery items on land, and then only in empty spaces. The types most
commonly available for you to build include:
A diversity of Trees are available to spruce
up your landscape. Once these are in place,
you must pay to have them removed.
Shrubs & Bushes come in many varieties, including topiary–bushes trimmed to
resemble animals and fanciful objects. How many you can place in each land
square depends on the size of the shrub; you might fit up to four. Once these are in
place, you must pay to have them removed.
Tropical Plants–palms, cacti, and so forth–are a must for certain decorative themes.
As with shrubs, depending on the size of the plant, you might fit up to four on a
single land square. Once these are in place, you must pay to have them removed.
Rock-bordered Gardens filled with flowers come in a variety of colours
and combinations. Each takes up one entire land square. Once these
are in place, you must pay to have them removed.
Footpath Accessories include such necessary things as benches, litter bins, and
street lamps. These are vital to your park’s efficiency and cleanliness, and to the
comfort of your guests. Accessories can only be built on footpaths–benches only on
the flat sections. Be careful when attempting to remove these things; you must be
sure to click the object, not the path. (Watch the Message Area for cues.)
Otherwise, you can easily remove the pathway by accident. You get no refund when
you dismantle these objects, but neither do you pay a fee.
Borders include walls, fences, and hedges with which you
can produce pleasant decorative boundaries. You have a
variety to choose from, and they’re perfect for edging paths,
rides, and scenic gardens. These are always placed on the
edge of a land square, and you can create double walls (or
fences) in adjacent squares. Note also that these do not fill
the square, so you can often place another item of scenery
quite close to a border. You get no refund when you remove
these objects, but neither do you pay a fee.
Water
You will find that, in many cases, lakes must be adjusted to better suit your needs and those of
the attractions you build. The tools in the Water box give you the power both to create water
where none exists and to adjust the height (or depth, if you prefer) of existing bodies of water.
Keep in mind that building and adjusting water money costs money. You are always charged for
altering water squares, even if changing them back to their original form.
When you open the Water box,
the mouse pointer changes to
the flowing water cursor.
This box resembles a smaller version of the Land box. It includes the same Area of Effect controls,
and the area of water you’re presently working with is indicated by the span of the grid in the
inner window. The buttons in the corners change this area, and the grid adjusts to keep track.
Click the Plus button to increase the size of the area you’re adjusting. You can
enlarge the scope of your changes to a 5x5 (25 squares) region.
The Minus button decreases the area you’re working with, to a minimum
of one square. (Note that there is no slope feature for water.)
Just as is the case for land, when you raise or lower a large area that includes water at different
levels, the lowest parcels rise (and the highest drop) first, until every square is on the same level.
Then, the area moves as a whole.
Breaking the Law
Please note that even though it might seem otherwise at times, the laws of physics and the
force of gravity do apply to the terrain and the water in your park. The contractors who do the
landscaping work for you are extraordinarily skilled, and they can build in retaining structures
that are capable of holding up under incredible stresses.
To create or modify water:
• Position the mouse pointer over the area you want to work with.
• Click and hold the mouse button down while you move the mouse up to raise or down to lower
the level of the water. Note that you can only fill an area with water from the ground up. If
you want water at or below ground level, you must lower the land first.
• Release the mouse button when you’re done.
When you’re working with water above sloped land formations,
you’ll notice that the water fills in the lowest portion of each square
first, following the slope. You can use this to your advantage to
create natural-looking lakes and pools.
Remember that you can control the appearance of any exposed
vertical edges (support barriers) using the tools in the Land box.
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