User Guide

Raised Paths and Tunnels
Footpaths that follow the contours of the land are nice, but unless you make major alterations to
the land in your park, you’re going to need raised paths–to cross over water, build docks and piers,
travel along the sides of hills, reach elevated ride Entrances and Exits, and many other uses. You
might also like to construct tunnels for your guests to walk through. With a little imagination, you
can make the footpaths through your park almost as entertaining as one of the rides.
Building raised footpaths and subterranean passages is a bit more complicated than placing paths
on flat land, but it’s less complex than designing track for a custom ride. We’ll get to the step-by-
step instructions in a moment, but first, there are a few general rules you should understand.
Paths that do not conform to the land, can rise (and fall) only on a certain slope. This is a
safety regulation meant to assure the maximum structural strength of your guest-carrying
platforms. What it means to you is that you should always plan ahead and know how many
sections–and therefore how much horizontal distance–it will take to reach as high (or as low)
as you want the path to go.
When two paths meet, they must be at the same height to connect and allow guests to walk
between the two. The height marks are quite helpful for this; you can make them visible using
the Height Marks on Land option on the View Options menu (the eye button on the Toolbar).
Crossing Paths II
A raised footpath can cross over another path, but only if the clearance (the vertical distance)
between the two paths is enough that a guest can comfortably walk along both paths.
Horizontally, raised paths and tunnels can extend indefinitely, but the same is not true of the
vertical plane. There are limits to the height and depth (distance from ground level) that the
available support structures can safely bear. Safety regulations prohibit any construction
beyond what is reasonable.
A footpath, like a track, can only lead underground through a vertical
land face that is at least two levels high. This rule applies to both the
path section tunnelling into the ground and the one emerging out of
the ground.
Once you begin building underground, the landscape switches into the Underground View. (If you
need to get into this view later, use the Underground View option on the View Options menu–the
eye button on the Toolbar.) Except for the sections where the footpath enters and exits the
subterranean world, you build underground paths in the same way as you do bridges and piers.
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Crossing Paths III
A footpath in a tunnel can cross under any path that is at or above ground level.
A tunnel path can cross over or under another underground path, too, but only if the
clearance (the vertical distance) between the two paths is enough that a guest can
comfortably walk along both the upper and lower paths.
To build sections of these special types of footpaths:
Click the Footpath button to open
the Path Construction window.
Select the type of paving you want to use. All four types and queuing line will work.
Click the Free Path button (near the bottom of the window).
When you return it to the landscape are, the mouse cursor
appears as a land square highlight with an arrow inside.
Position the mouse pointer over the land square from which you want to build–not the place
you want the raised path built, but the square you want that path to lead away from.
Carefully move the mouse until the arrow in the highlight points in the direction in which you
intend to build, then click to approve the setting. The next section of footpath to be built
(the potential next section) begins blinking.
Use the directional Arrows to choose
which way the section you intend to
build will go. You cannot build
diagonally; safety regulations
allow only right-angle turns.
Next, click one of the Slope buttons
to set the incline of the section. There
are only three options: flat, uphill, and downhill.
At this point, if you do not see a blinking ‘next section’ of path (you see only the pointer
arrow), that means that you cannot build the section with the settings you have selected–that
slope, direction, and location. Change something.
When you’re satisfied with the blinking (potential)
‘next section’ of footpath, click the Add This button
to actually build it. Before you build, you might
want to check the cost of the section; it’s listed
at the bottom of the Add This button. In general,
the more support a section needs (the higher a
bridge or the lower a tunnel), the more expensive
it is to build.
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