User Guide

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only become available after the ride has run through a complete test
sequence. (Use the amber light on the View tab to start a test run.)
The Graphs display gives you a second by second tracking of the
velocity, altitude, vertical G’s and lateral G’s encountered during
the ride’s most recent complete run. Use the buttons at the bottom of the
window choose which graph you wish to see. The slider bar moves you
along the graph horizontally.
The Income and Costs tab is where you set the price of admission
to the ride and view important financial data such as income,
operating costs, and overall profit or loss. For a few rides — the Slide is
one example — there are other options here. (They’re all quite simple and
clearly described.)
For an overview of riders’ reactions to this attraction, click the
Customers tab. Here, you’ll find a run-down of how many guests
have ridden, the ride’s overall popularity, the age of the structure, and
other data. There are three buttons on this display that are useful for get-
ting more information.
Select the Thoughts button to open the Guest Info window,
with a listing in it of all the visitors who are currently think-
ing about this particular facility.
The Riders button also opens the Guest Info window,
but with a listing of all the guests who are on the ride at
this moment.
Lastly, the Queuing button opens the Guest Info window
and lists all your park visitors who are currently waiting in
line to board this attraction.
Worker Windows
Just as you monitor and control each of your rides in a Ride window, you
also oversee and direct your park staff — in Worker windows.
You can open a Worker window by clicking on one of your staff (in the
landscape display) or selecting him from the list in the Staff window. The
title bar shows the worker’s identification. There are three tabs, each of
which opens a useful display.
close, test, and open it as necessary. You can click on this tab to center the
source of sound on the entrance, and double-clicking on the red light
resets a crashed or stuck ride. There are a few functional buttons to the
side of the view.
The Construction button lets you change both the location
and orientation of simple rides, modify the design of tracked
rides, and move the Entrance and Exit of any ride.
You rename a ride using the Name button.
The Locate button centers the landscape display on the
selected attraction.
Use the Demolish button to instantly remove the entire ride
from your park. You receive cash back when you do so; how
much depends on whether the attraction is newly built or
has been opened and patronized.
The Vehicle Options tab appears only for those rides which have
passenger cars. This handy display gives you control over the
“cars” (a general term that includes all ride vehicles) on the ride. What
options you have depends on the characteristics of the specific ride, but
you’re likely to be able to change the type of car on the ride (if you have
more than one option, that is), determine the number of cars or trains of
cars, and set the number of cars per train.
You determine how the ride operates using the Operation Options
tab. What options and information are provided depends on the
characteristics of the specific ride. Most of the functions are toggling
check-boxes with which you simply turn ride features on and off. Others
are pull-down boxes in which you make one selection from the available
choices. One of the more important options here controls how often the
ride is scheduled for inspection.
The Color Scheme tab provides tools that let you customize the
colors of all the parts of the ride. Your painting options depend on
the characteristics of the specific ride.
Select the Measurements and Test Data tab to see a run-down of
the information culled from a ride’s test run, including the conse-
quential excitement, intensity, and nausea ratings. Note that test results
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