User Guide
Select Objects
These are all the objects that will and could appear in your scenario.You can
only select a limited number of objects in each category, and this number varies
with object type. For example, you can select 128 ride types, but only 19
Scenery Groups, and 1 Water Texture.
The more items you use, the longer your scenario will take to load. The items
with the white check mark next to them will be in your scenario. (You will
decide which ones will be part of the Research list later.)
The Advanced button adds five more tabs to the selection. This lets you select
individual theme elements without having to select the full theme package.
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Don’t Give It All Away! Let your players work their way through a scenario to
gradually see all that the game has to offer. If you give them all the land on the
biggest map with all of the rides available, they may become overwhelmed or
feel there is nothing else to look forward to. A good scenario should inspire and
challenge, not overwhelm the player.
Save Often. There is no “redo button,” so save your landscapes every few min-
utes, and especially before you undertake a big excavation project.The files are
small, and you can use a numbering system (i.e. “MyPark00,” “MyPark01,”
“MyPark02”) to keep your saved files organized. If you make a big mistake, just
go back a few iterations and begin from there. When your scenario is done, you
can delete old, defunct landscape files.
Test Your Scenario Occasionally. As you are building your landscapes, you may
occasionally want to step through and complete the scenario to play test it and
make sure it’s fun. As you get closer to the end, you should play longer.
Ultimately, when you are finished building your scenario, you should play all
the way through to verify the scenario objects are reasonably achievable.
Scenario Editor Elements
You will notice the Scenario Editor has many elements similar to those found in
the regular game. All of these elements have the same functionality, and in a few
instances additional features.
There are six steps to building a scenario:
1. Select Objects
2. Edit Landscape
3. Invention List Setup
4. Options Selections
5. Objective Selection
6. Save Scenario
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