User Guide
DESIGNING A SCENARIO
Tips on Using the Scenario Editor
The Scenario Editor is a powerful tool that lets you create countless cool game
variations that you can share with others. Creating a playable scenario takes time
and patience, but stick with it and you’ll soon be designing fun and thought-
provoking challenges.
Because of all the intricacies of the editor, we recommend that you do not
attempt to use the scenario until you are very familiar with playing the game
itself. Even then, you should be prepared to make some mistakes on your first
few attempts.
Think Small. On your first few scenarios, make a tiny park with just a gate, a
path and a little purchased land. Save and play it to see if it works. This way you
can expose some of the challenges without spending hours on a large park that
may not function.
Think Simple. The fun of playing the scenarios is in the users’ ability to create.
If you’ve done all of the thinking for the player, he or she may find it less than
challenging.
Create the Entrance Path First. This is the first place guests will arrive and your
player will seek out. Keep in mind:
• The path from the Entrance must connect to the edge of the map.
• The paths in front and back of the gate must be connected. Place the gate
and then put the paths down on both sides.
• You must mark the spot where the guests will appear on the path that leads
to the front of the park Entrance.
Establish Player-Owned Land Next. Sometimes, if you go full-steam ahead, retro-
fitting the basic elements may not synch up with your designs. Keep in mind:
• The path from “off” the map to the Park Entrance should not be owned or
purchasable by the player. The game will automatically set the route to be
non-purchasable if you forget to do this.
• The land owned by the player is a single continuous piece of land.The best
shapes are a circle or a rectangle.
• If the player cannot buy land in the park, they should have construction rights
or the ability to purchase those rights so the separate areas can connect.
• A U-shaped park will confuse your guests and generate a low park rating.
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Managing Your Track Design
If you have downloaded or copied rides from a source outside the game, or
saved rides in a folder other than the default Tracks folder, you can add them to
your available rides using the Track Designs Manager. This simple but important
tool lets you rename and delete rides from the Ride Building window.You’ll
find the Track Designs Manager by clicking the Tools button in the Main Menu.
A. Disk and Game Options – The choices in this menu are About RollerCoaster Tycoon 2,
Options, Screenshot, and Quit. See page 15 for an explanation of these options.
B.Track Design Categories – Click on any category to open a window that
contains all of the track designs in that category (those that came with the
game as well as any you have added).That window is identical to the window
you see when building a ride, and includes an image of each named ride, along
with specifications. Click on a ride to Rename or Delete it.
C. Install New Track Design – Click here to import a saved track design. This
will open a Load File window, where you can browse folders for saved “.TD6”
track design files. Click on a file name to preview it and click OK to install it
into the game.The game will automatically place it in the proper category.
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