User Guide
2. Construct – This opens the Ride Construction window and lets
you continue work, adjust the Entrance and Exit, or make changes or
repairs.You must close the ride before you can work on it.
3. Name – Give the ride any name you want (up to 30 characters long)
4. Snap-To – Shift the Main View over to the ride’s segment or car
displayed in the View window.
5. Delete – WARNING! This will destroy your ride (but you may get
some money back for it).
B. Description – This tab contains the ride description and capacity. This is also
where you can set the number of cars on some rides, as well as variables, such
as whether a ride starts with cars reversed.
C. Mechanics – In this tab you can set a number of mechanical options,
depending on the type of ride. Options can include minimum and maximum
waiting time guests encounter, whether to wait for a full or partial load,
whether to synchronize with an adjacent ride station (for race-type rides), how
fast to run the lift hill, and more.
D. Maintenance Record – This tab gives a snapshot of the ride’s reliability and
downtime.This is also the place to set how often mechanics inspect the ride.
Click the Mechanic button to open the Wo rk e r window associated with the
mechanic closest to the ride.
E. Color / Style – Click here to paint your ride, color the cars, and set the style
of the Entrance and Exit. Click the Color buttons to adjust associated parts of
the ride and cars.You can paint some rides in different color schemes by using
the Paintbrush. Click the Paintbrush button, select one of the color schemes,
choose the three colors you want to use, then click on track parts in the Main
View to recolor them.
F. Music – Click on the drop-down menu to choose from several styles of
music. Music attracts guests and adds personality to a ride.
G. Ride Statistics – These are elements that will let you know if you have a mild
or an exhilarating ride. Not all rides have the same type of stats.
• Excitement – How much fun a guest will have.
• Intensity – How extreme the gravitational forces of the ride are.
• Nausea – The level of queasiness the riders will experience, and an indica-
tion of how much lunch you can expect guests to lose just outside the ride.
• Maximum Speed – The top speed.
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F. Next / Previous Track Segment – Click the for-
ward or reverse arrow buttons to move between
placed track pieces. The currently selected track
piece will be highlighted.
G. Demolish – Click the bulldozer icon to demol-
ish the piece of track you just built if you are at
the end of a track, or the highlighted piece of
track if you are working in the middle of the track.
H. Entrance – Click here to place an Entrance building. You must place the
Entrance adjacent to a segment of station platform. This option is chosen auto-
matically as soon as you place a pre-built ride.
I. Exit – Click here to place an Exit building. You must place the Exit adjacent to
a segment of station platform. This option is automatically chosen after you
place a ride Entrance.
Caring For Your New Ride
Every ride in your park has a Ride window associated with it.This window
opens automatically as soon as you finish constructing a ride.You can also open
a Ride window by clicking on a ride in the Main View, or by selecting its
name from the Rides / Attractions window.
Different rides have different features and statistics. Below are all available ele-
ments in the Ride window.
A.View – This window displays various views of the ride you are working
with.You can view by car or ride section using the drop-down menu below the
row of tabs.There are five buttons on the right side of the View window, indi-
cated by numbers in the above screen:
1. Open / Test / Close –
After you build a ride, you
must test it to see if it’s
safe to open to the public.
Testing a ride also lets you
(and your guests) know
how intense, exciting and
nauseating it is. (Not all
rides require testing. Those
that don’t simply have the
options to Open or Close.)
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TIP
You can quickly select any
track segment by right-
clicking on it. A ride must
be closed before you can
work on it.
A B C D E F G H I J
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