User Guide
Scenery
Thrill rides and junk food aren’t the only things that
make an amusement park great. Atmosphere is also
tremendously important, and you must provide
carefully planned landscaping and scenery to make
your park guests happy. By creating a more appeal-
ing environment, you significantly add to the enjoy-
ment your guests derive from the park, and you can
also add intensity and excitement to your rides.
The Scenery window includes all of the decorative elements you can use to
beautify your park. It has a number of tabs, each of which displays a different
selection of scenery items.The tabs that are available to you depend on what
scenario you are playing, and what your researchers have discovered.
Click each tab to view and use the items in the corresponding window. (You might
have to use the slider bars to see all of the available choices.) Place your cursor over
a scenery item to display its description in the lower left corner of the window,
and its price in the lower right corner. The cost of scenery items varies by type.
A.Trees – Trees take up one square of land and provide both shade and beauty
to your landscape. Once you plant a tree, you must pay to remove it.
B. Shrubs & Ornaments – You will find bushes, fountains, exotic plants, statues
and even topiary (bushes trimmed to resemble animals and fanciful objects) in
this category. Use them to create pastoral gardens or decorative themes. Not all
shrubs and ornaments take up a full square — some occupy only a half or
quarter square.
Once shrubs are in place, you must pay to remove them.You recoup a bit of
cash by removing statues and fountains.
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Raising and Lowering Land
When you’re using the Land tool, the cursor becomes a shovel, with an arrow
pointing to the center of the grid that defines the size of your brush. When
you’re using the Wate r tool, the cursor looks like
waves, also with an arrow pointing to the center
of the grid.
To raise or lower land or water, click and hold the
mouse button. Push the mouse up and a chunk of
land or water the size of your brush will rise up
from the landscape. Pull the mouse back down to
lower an area the size of your brush. Release the
mouse button when you’re done.
When you raise or lower a large area of land or water, the lowest parcels rise
and the highest drop first, until every square is on the same level.Then, the area
moves as a whole.
Land and water is raised in 5-foot, 1.5 meter or
single-unit increments (you can set the type of
unit displayed in the Options menu).You are
charged for each square that you raise or lower.
You are also charged for applying a new texture
to a square of land, which you can do simply by
clicking the land with textures toggled ON (see
page 25).
Sloping Landscape
You will notice that when you raise or lower land
using a large brush, the edges rise straight up
with no slope whatsoever. To
remedy this sheer cliff look,
you’ve got to fine-tune the edges
and add a nice slope to your raised or lowered land.
To do this, use a one-square sized brush, which lets you adjust
each corner of a land square separately.
If you position the mouse pointer near a corner of the land
square, that corner is highlighted. Click and hold while you
move the mouse to raise or lower only that corner. Release the mouse button
when you’re done.
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TIP
There is a special land-
scape brush available in
the Scenario Editor. When
you decrease the size of
the brush below one-grid
square, your brush
becomes a 5-by-5 grid
with a highlighted square
at its center.This brush lets
you create evenly sloped
land formations that raise
or lower from the center
when you click and drag
the mouse up or down.
TIP
You can only fill an area
with water from the
ground up. If you want
water at or below ground
level, you must lower the
land first.
TIP
You can click the right
mouse button to remove
scenery or paths while
using any of the
construction tools.
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