User Guide
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Guest Windows
Knowledge of your guests’ opinions — what they want and how they’re
reacting to your park and the things in it — is some of the best informa-
tion you can have when making decisions. There are plenty of ways to get
this data, and the Guest window associated with each of your visitors is one
of them. This window is also handy for corralling the occasional stray guest.
The simplest way to open a Guest window is to click on any one of your
park visitors (in the landscape display). The title bar shows the guest’s
identification number (unless you’ve given them names). There are six
tabs, each of which opens a different informative display.
View is the most useful display. This shows you the guest and
keeps you apprised of exactly what he or she is doing. This window
also has four useful buttons.
Click this to pick up the visitor and move him or her to a
specific place. This is the fastest way to retrieve a lost guest.
You can name a guest with this button.
This button centers the main landscape view on this guest’s
current location.
You can have this particular guest’s activities tracked and
reported to you in the Message Area. This button turns that
tracking feature on and off for each guest. (If you track several
guests at once, you tend to get far too many messages.)
Condition is a detailed analysis of the visitor’s physical status and
needs, plus information on his or her ride intensity preference and
nausea tolerance.
Statistics gives you interesting information on what this person
has been doing since entering your park.
Funds details the guest’s spending while in the park.
Thoughts lists this visitor’s most recent few thoughts about
your park.
Items shows you everything the guest is currently carrying.
View is the most useful tab.
This shows you the worker’s
activities and keeps you apprised of
exactly what he’s doing. This win-
dow also has four feature buttons.
Click this to pick up
the worker and move
him to a specific
place. This is the
fastest way to get a
Handyman to the
scene of a mess, but it is not helpful for moving Mechanics
to broken rides; when you move a Mechanic, you cancel his
current assignment.
You can confine an employee’s duties to a certain area of
the park using the Patrol Area button. While this button is
depressed, click on the landscape to mark the area (in prede-
termined blocks) the worker should stick to.
This button centers the main landscape view on this worker’s
current location.
The Sack button terminates the worker’s contract and ends
his employment with the park.
Orders gives you control over what this staffer does:
♦ Handymen have four possible jobs: sweeping footpaths, water-
ing gardens and ornamental plants, emptying litter bins, and
mowing grass.
♦ A Mechanic both inspects and repairs rides, unless you choose
to limit him to one or the other duty.
♦ You can assign a particular costume to each Entertainer.
♦ The Security Guard’s job is so simple that you need not and
cannot give him any orders.
Statistics gives you useful information on the employee’s monthly
wage and what he’s been doing since you hired him.
ReferenceReference
Shop Windows
Shops and stalls, just like rides,
require your occasional attention and
adjustment to function smoothly and
profitably. The operations of these
facilities are less complex than those
of the rides, so you’ll find that they
generally need less care. The window
in which you care for a shop is a sim-
plified version of the Ride window.
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