User Guide
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Exit, but shops and stalls do not need them and cannot have them.
If you would like more information, please look into The Tutorial and
Building Custom Rides.
Hedge Mazes
One of the mildest attractions you can build, and the one with the longest
lineage, is the Hedge Maze. Folks have been building these labyrinths of
shrubbery for hundreds of years, and the better known among them are
popular tourist sites. The standard designs are quite nice, but if you prefer
to build your own, you’ll need to know how the tools work.
When you choose to design a custom hedge maze,
the Hedge Construct window opens. It includes a
small, but powerful group of features. At the top are
the three mode controls, which determine what
happens when you first click on the landscape (to
place the first section of maze) and when you move
the resulting hedge construction cursor.
When the hedge construction cursor is in
Open Mode, you build paths through which
your guests can walk.
Move Mode prevents the cursor from building. In this mode, the
cursor simply travels across the landscape, leaving no paths or
hedges in its wake.
Put the hedge construction cursor into Fill Mode to place impassa-
ble bushes to stymie your guests.
In place of the familiar Add This button, you have four directional arrow
buttons.
The Build Arrows are what you use to move the cursor on
the landscape and build the maze. Click on any one of these
to move in that direction, building as you go (unless, of
course, you are in Move Mode.
There are a few commonsense rules for constructing viable, enjoyable
hedge mazes:
♦ There must be at least one unbroken path that leads from the Entrance
to the Exit.
When you’re working on some types of water rides, there’s
more than one possible shape for the tubes your guests ride
through. Use the Open or Enclosed button to select the one you want for
the next section of track.
♦ The Add This button keeps track of all your choices and displays a pic-
ture of the next section of track you’ve selected to add. The cost of what
you’ve chosen is noted just beneath the picture. Click on this button to
actually go ahead and build the designed section of track.
If an existing section of track is selected, the Demolish button
removes it. If you’re designing the next section, this button
removes the previous section — the one you just built. When you’re work-
ing with simple (non-custom) attractions, this button destroys the entire
structure, including any Entrance and Exit.
Click this button to move the highlight to the Previous section of
track. Continue clicking until you reach the section you want to
change. (You can also right-click on any section of track to instantly move
the highlight there.)
Use this arrow to move the highlight to the Next section of track.
Continue clicking until you reach the section you want to change. (You
can also right-click on any section of track to instantly move the highlight there.)
The Rotate button establishes one of two things. For simple and
pre-designed structures, it controls in which direction the ride will
face. (You must set this direction before you place the thing on the
landscape.) When you’re starting construction on a custom designed ride,
however, the Rotate button determines the orientation of the first section
of track, which sets the direction in which the ride will move and the
direction in which the building process will proceed.
♦ At the bottom is the Entrance button. Use this to position the Entrance
to the attraction. While this button is depressed, move the mouse pointer
to an appropriate spot (adjacent to the ride), and click to build there. All
rides must have an Entrance and an Exit, but shops and stalls do not need
them and cannot have them.
♦ Also at the bottom of the window is the Exit button. Not surprisingly,
this allows you to position the Exit from the attraction. While this button is
depressed, move the mouse pointer to an appropriate spot (adjacent to the
ride), and click to build there. All rides must have an Entrance and an
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