User Guide

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To create or modify water:
Position the mouse pointer over the area you want to work with.
Click and hold the mouse button down while you move the mouse up to
raise or down to lower the level of the water. Note that you can only fill an
area with water from the ground up. If you want water at or below ground
level, you must lower the land first.
Scenery
Exciting rides and other attractions aren’t the only things that make an
amusement park great. Atmosphere is also tremendously important; you
must provide carefully planned landscaping and scenery to make your
park guests happy. By creating a more appealing environment, you signifi-
cantly add to the enjoyment your guests derive from the park, and you
can also add intensity — raising the excitement ratings of your rides.
The Scenery window includes everything you need to do so. This window
has a number of tabs, each of which calls up a different selection of
scenery items. Which tabs you have available to you at any time depends
entirely on what you can currently build. If you’re not satisfied with your
choices, research new ones. Click each tab to view and use the items in
the corresponding display. (When not all of the items fit in the window,
you can use the slider bar at the bottom to move through and see the rest
of them.)
You can only place scenery items on land, and then only in empty spaces.
The types most commonly available for you to build include:
A diversity of Trees are available to spruce up your landscape.
Once these are in place, you must pay to have them removed.
Shrubs & Bushes come in many varieties, including topiary —
bushes trimmed to resemble animals and fanciful objects. How
many you can place in each land square depends on the size of
the shrub; you might fit up to four. Once these are in place, you must pay
to have them removed.
Tropical Plants — palms, cacti, and so forth — are a must for cer-
tain decorative themes. As with shrubs, depending on the size of
the plant, you might fit up to four on a single land square. Once
these are in place, you must pay to have them removed.
ReferenceReference
Rock covers the surface with low, irregular, grey rock formations.
The lower group changes the appearance of the exposed vertical edges of
land formations — the places where the slope of the land does not meet
the surrounding ground. These function in the same way as the surface
texture buttons.
Rock Edges produce chiseled brown rock bulwarks.
Brick Edge covers the gaps with brick-like dry stone barriers.
Rusty Iron Edge edges resemble aged iron breast-wall.
Wooden Edge builds wooden retaining walls.
The vertical edge buttons are also useful for changing the vertical edge
textures around pools of water.
Water
You will find that, in many cases, lakes must be adjusted to better suit
your needs and those of the attractions you build. The tools in the Water
box give you the power both to create water where none exists and to
adjust the height (or depth, if you prefer) of existing bodies of water. Keep
in mind that building and adjusting water money costs money. You are
always charged for altering water squares, even if changing them back to
their original form.
When you open the Water box, the mouse pointer changes to
the flowing water cursor.
This box resembles a smaller version of the Land box. It includes
the same Area of Effect controls, and the area of water you’re
presently working with is indicated by the span of the grid in the inner window.
The buttons in the corners change this area, and the grid adjusts to keep track.
Just as is the case for land, when you raise or lower a large area that
includes water at different levels, the lowest parcels rise (and the highest
drop) first, until every square is on the same level. Then, the area moves
as a whole.
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