User Guide
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the mouse pointer near a corner of the square, that corner is highlighted.
At this point, you can click and hold the mouse button down while you
move the mouse up to raise or down to lower only that corner of the land.
The slope of the square changes to adapt to your modification. Release the
mouse button when you’re done.
If you tire of adjusting land squares one at a time, you can use the Area of
Effect controls at the top of the Land box to enlarge the area of land
you’re working with. The size you’re presently working with is indicated
by the span of the grid in this little window. The buttons in the corners
change this area, and the grid adjusts to keep track.
There’s one exception; if you decrease the size below the default one-grid
square, you get a 5x5 dotted grid with a highlighted square at its center.
This special feature allows you to create sloped land formations.
Note that when you raise or lower a large area, the lowest parcels rise
(and the highest drop) first, until every square is on the same level. Then,
the area moves as a whole. Also keep in mind that when you’re working
with more than one land square at a time, you cannot adjust corners.
There are two groups of buttons in the Land box. You use these to change
the appearance of the top surfaces and exposed vertical edges of the land
formations you select. Each of these buttons toggles on and off, but they
are exclusive within each group — you can only activate one at a time for
each group. If none of the appearance buttons is selected, whatever land
you select and modify retains the appearance it has; there is no change
other than any height adjustment you make.
The upper group controls the appearance of the land surface. Whichever
of these textures you have active is the “default” texture as long as the
Land box remains open. Whenever you click on an area of land, you
resurface it with the active texture. This occurs whether or not you change
the height of the land.
Grass has your workmen place grassy sod on the selected land.
Sand orders the land covered with light sand.
Dirt leaves the dark brown dirt beneath the land showing.
Invisible Supports — The structural supports of your rides become invisi-
ble for a clearer view of the areas beneath the ride.
Invisible People — All guests and staff are removed from sight, which is
quite helpful when your visitors are roaming your park like swarms of
bees, obscuring everything.
The second group of options is helpful for determining the heights and
positions of objects and land formations. (These, too, are toggles.) The
information these options provide comes in handy when you’re trying to
match up sections of footpaths or of track on complicated rides, and for
making the most efficient use of your landscape.
Gridlines on Land — Gridlines mark the borders of every land square,
and are especially helpful for positioning rides and walkways. (By default,
this option is on when the game starts.)
Height Marks on Land — Marks every parcel of land (square) with its
height level relative to the lowest point in the park.
Height Marks on Ride Tracks — Shows the height level of each section of
ride track, relative to the lowest point in the park.
Height Marks on Paths — Displays the height level of every section of
footpath and queuing line, relative to the lowest point in the park.
Land
It’s inevitable; you will need to adjust land formations to better suit the
rides and attractions you want to build. The tools in the Land box allow you
to do just that — modify both the height and slope of the land in your park.
When you’re using the land adjustment features, the mouse cursor
becomes a source of information.
When you see the shovel cursor, you’re able to raise and lower areas of land.
If you hold the cursor near the center of the area you want to modify, the
entire border of the square is highlighted. When this is the case, you can
click and hold the mouse button down while you move the mouse up to
raise or down to lower the entire area. Release the mouse button when
you’re done.
When you’re working with a single land square, you can adjust each cor-
ner of the land separately. (This is how you affect slope.) If you position
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