User Guide
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screen. These provide all of the functions you should need for building
and running your park — and for managing your game.
Pause stops time — pauses the game — until you click this button
again to restart time. Nothing happens in the park and you cannot
build anything while the game is paused.
Game Options opens a menu of basic functions for things like sav-
ing a game and quitting. (There’s more detail later in this section.)
Sound toggles the game sound on and off.
Zoom Out enlarges the amount of the park you see in the land-
scape view. This means that you see less detail.
Zoom In increases the amount of detail you see in the landscape
view. This means that you see less area of the park.
Rotate turns the landscape a quarter turn (90 degrees) clockwise.
The result is as if you moved 90 degrees to your right (counter-
clockwise) around the park.
View Options opens a menu of visual functions — things like mak-
ing trees or rides temporarily transparent. (There’s more detail
later in this section.)
Map opens a map of the entire park area; this is a large scale map
with very little detail. Paths, rides, and guests are marked on it,
and land owned by the park is a lighter shade than other land.
Click anywhere on this map to center the landscape view there.
Land is the feature you use to adjust the height and slope of any land-
scape tile (square) in the park. (There’s more detail later in this section.)
Water allows you to create areas of water and adjust the depth
and bottom slope of any existing water tile (square) in the park.
(There’s more detail later in this section.)
Scenery is what you use to place gardens, statuary, benches,
shrubs, and other useful or decorative non-ride items in your
park. (There’s more detail later in this section.)
Footpaths is one you’ll use often. This button opens the feature
with which you create (and tear up) walking paths, queuing lines,
ramps, and bridges. (There’s more detail later in this section.)
gives you information about the item and some control over it (even
guests). Whenever you have a work window open, it is superimposed on
the landscape. Right-clicking is used most often for removing things, but
its function depends on the situation. Whenever it’s relevant, the explana-
tion of a feature includes the functions of the left and right mouse buttons.
The Toolbar runs across the top of the landscape screen. There’s a lot to
this, so its explained in the next section, called (oddly enough) The Toolbar.
The Status Box keeps track of the most important information on the
overall status of your park:
1) The money you currently have in your treasury. (You can click this to
open the Finances window.)
2) The number of guests presently inside your park.
3) A graph of your park’s rating. (Click this to open the Park Rating dis-
play of the Park window.)
Keep an eye on the Message Area for important notices about what’s
happening in your park. Rides breaking down, guest complaints, research
completion, and other announcements appear in this area as soon as you
need to know about them. The notes are color coded according to content.
Note that any icons included with a message are buttons you can click to
take a more detailed look at the source of the notice. If you miss a message,
you can use the Messages button (on the toolbar) to review past notices.
The Situation Box apprises you of the state of the natural world. It is
updated constantly by your friends in the local weather bureau, and dou-
ble-checked by a small weather station installed inside the park entrance.
This box lists:
1) The current month and year. Note that a “year” in RollerCoaster
Tycoon is measured as one park season; that’s the eight months from
March through October.
2) The present temperature in your park.
3) The weather at your park.
The Toolbar
The Toolbar is a group of buttons positioned across the top of the landscape
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