User Guide
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♦ Carefully move the mouse until the arrow in the highlight points in the
direction in which you intend to build, then click to approve the setting.
The next section of footpath to be built (the potential next section) begins
blinking.
Use the directional Arrows to choose which way the section
you intend to build will go. You cannot build diagonally; safety
regulations allow only right-angle turns.
Next, click one of the Slope buttons to set the incline of the
section. There are only three options: flat, uphill, and downhill.
♦ At this point, if you do not see a blinking next section of path (you see
only the pointer arrow), that means that you cannot build the section with
the settings you have selected — that slope, direction, and location.
Change something.
When you’re satisfied with the blinking (potential) next section of footpath,
click the Add This button to actually build it. Before you build, you might
want to check the cost of the section; it’s listed at the bottom of the Add
This button. In general, the more support a section needs (the higher a
bridge or the lower a tunnel), the more expensive it is to build.
♦ You can continue building from the section you’ve just built (without
selecting a new starting point), just like you do when building custom
tracks. When you’re done, click the Conform to Ground button to go back
to making normal, ground-hugging paths — or just close the Footpath
window.
If you’ve made a mistake or change your mind, you can remove
the section of bridge you just built — not the blinking section
(which isn’t built yet) by clicking the Demolish button. You can also use
the right mouse button to remove sections of any type of path, as well as
any objects in your way.
PARK MAINTENANCE
Building a park is undeniably the part of the job that allows you to flex
your creative muscles, but it’s the day-to-day operations necessary to keep
the park running smoothly that really challenge your foresight and compe-
tence. You are responsible for the maintenance of quite a few complex
pieces of machinery that — if something goes terribly wrong — could
therefore how much horizontal distance — it will take to reach as high (or
as low) as you want the path to go.
♦ When two paths meet, they must be at the same height to connect and
allow guests to walk between the two. The height marks are quite helpful
for this; you can make them visible using the Height Marks on Paths
option on the View Options menu (the eye button on the Toolbar).
♦ Horizontally, raised paths and tunnels can extend indefinitely, but the
same is not true of the vertical plane. There are limits to the height and
depth (distance from ground level) that the available support structures
can safely bear. Safety regulations prohibit any construction beyond what
is reasonable.
A footpath, like a track, can only lead underground through a vertical land
face that is at least two levels high. This rule applies to both the path sec-
tion tunneling into the ground and the one emerging out of the ground.
Once you begin building underground, the landscape switches into the
Underground View. (If you need to get into this view later, use the
Underground View option on the View Options menu — the eye button
on the Toolbar.) Except for the sections where the footpath enters and
exits the subterranean world, you build underground paths in the same
way as you do bridges and piers.
To build sections of these special types of footpaths:
Click the Footpath button to
open the Path Construction
window.
♦ Select the type of paving you
want to use. All four types and
queuing line will work.
Click the Free Path button
(near the bottom of the win-
dow). When you return it to
the landscape area, the mouse cursor
appears as a land square highlight
with an arrow inside.
♦ Position the mouse pointer over the land square from which you
want to build — not the place you want the raised path built, but the
square you want that path to lead away from.
Park MaintenanceFootpaths
Crossing Paths II
A footpath in a tunnel can cross
under any path that is at or
above ground level.
A tunnel path can cross over or
under another underground path,
too, but only if the clearance
(the vertical distance) between the
two paths is enough that a guest
can comfortably walk along both
the upper and lower paths.
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