Red Baron 3-D 1
Gameplay Table Of Contents Installing the game................................................4 Starting the installation program........................................4 Testing your system................................................................4 Choosing installation size .....................................................5 Choosing install location ......................................................5 Installing Indeo™ and DirectX™ drivers...............................
How to load and delete existing pilots ..............................36 Reviewing campaign mission briefings..................................37 Viewing campaign reports.....................................................40 Transferring to another squadron.....................................42 Summary .................................................................................43 Tutorial 5: Flying Online.....................................44 How to launch the multiplayer version...................
Installing Red Baron 3-D GETTING STARTED Installing the game Important: before installing Red Baron 3-D, you should close all open applications. Starting the installation program Before you can begin playing Red Baron 3-D, you must install it to your hard drive. Let’s go ahead and do that now: If you have AUTOPLAY enabled on your CD-ROM drive (the default setting) all you need to do is insert the Red Baron 3-D CD into the drive and close the drive door.
Installing Red Baron 3-D If you heard the sound, click the Yes button when asked if you heard the sound. If you did NOT hear the sound file, click the No button. A small window will then appear asking if you want more information on the problem. When you click the “Yes” button on this window, the Sierra On-Line Setup Help will be launched which will assist you in troubleshooting the source of the problem.
Installing Red Baron 3-D When you are satisfied with the install location, click the Next button. The appropriate game files will then be copied to your computer’s hard drive. This can take anywhere from two to twenty minutes, depending on the installation size you chose and the speed of your CD-ROM and hard drives. After copying all the relevant files, you are informed that you should register the game and then that the install program created an icon on your desktop for a service called NetMarket.
Starting Red Baron 3-D You will then be asked to register Red Baron 3-D. This can be easily accomplished by inputting your information into the forms provided. Alternately, you may register at a later time by clicking the Register Later button. Finally, if either the Indeo™ or DirectX™ drivers were installed to your system, you will be told that your computer needs to be restarted before you can use Red Baron 3-D. Simply click the Finish button to restart your system.
Starting Red Baron 3-D Putting a Red Baron shortcut on your desktop Starting Red Baron 3-D from the Start menu shortcut is at least a five-click method. If you want to save time when starting the game, you can put a shortcut on your desktop, reducing program launch to a single click. To put a shortcut on the desktop, we first have to get a copy of an existing shortcut. To do that, click the Start button at the bottom left of your screen and then click the Programs folder near the top.
Fly Now Tutorial 1: Fly Now In this lesson, we will learn the following techniques: 1. How to start a Fly Now game. 2. Using the fixed cockpit views. 3. Using the slewable cockpit views. 4. How to locate the enemy. 5. How to fly your aircraft using a joystick. 6. Fighting the enemy. 7. Exiting the cockpit. How to start a Fly Now game Using one of the previously outlined methods, start Red Baron 3-D. After viewing the introduction, you will be left in the game’s Main Menu.
Tutorial One Move the hat on the joystick to the left and note that you are looking out the left side of the cockpit. Release the hat and note that the view returns to looking straight ahead, but that the instrument panel is mostly obscured and you have a better view over the upper wing. Whenever you release a view key or return to the cockpit from an external view, you will be returned to this forward view. Now, push forward on the hat.
Fly Now around to another viewing angle. Just as humans are incapable of turning their heads in a complete 360-degree circle, the slewable cockpit cannot be swiveled in a complete 360-degree circle. When you release the Camera Rotate button the view snaps back to the standard forward view. You can permanently enter the slewable cockpit view by pressing the F2 key. F1 will get you back to the standard fixed view system.
Tutorial One away from you, it is a bomber or other plane with a tail gunner. How to fly your aircraft using a joystick The joystick style game controller is the most logical and intuitive input device you can use for a flight simulation because it duplicates the control stick in most aircraft in both form and function. There are four basic flight controls in the game: throttle, ailerons, elevators, and rudder. Let’s look at them one at a time: The first control, and the most basic, is the throttle.
Fly Now that direction and applying right rudder causes the same reaction, but to the right. The rudder is used mainly to offset a natural yaw to one side or another caused by the engine’s torque or by gravity when rolled to one side or another. Note that if you do not have a joystick rudder control, you can use the keyboard equivalents. Although the rudder can slide the aircraft’s nose to the left or right, that is not the way to turn your aircraft. Turning is a two step process.
Tutorial One don’t want to get in front of the target and get shot at yourself! The purpose of the Fly Now missions is to give you a steady stream of enemy planes to fight. By default, a new plane is spawned every 5 minutes. When you shoot down the enemy plane, use the E key to check for the presence of other enemies. If there are none, start climbing! Tip: Altitude is your best friend in combat.
Fly Now The blackboard portion of the debriefing provides a summary of the entire flight, telling you how many planes you shot down as well as your own fate. The Replay button restarts the debriefing by returning to the map display. Click the Done button to return to the Main Menu. Summary In this lesson we learned how to start and end a Fly Now game, how to use both the fixed and slewable cockpit views, and how to use the E key to locate enemy aircraft.
Tutorial Two Tutorial 2: Changing Preferences In this lesson, we will learn the following: 1. How to change the default settings for Fly Now missions. 2. Changing the game’s difficulty with the Realism Settings. 3. Adjusting the game’s sound levels before flight. 4. Optimizing game performance with the Graphics Settings before flight. 5. Adjusting sound and graphics settings in-flight.
Changing Preferences Scroll the Enemy’s Plane list until you locate the HandleyPage 0/400 type, click the Select button to make it the current selection. The next box to the right is labeled Weather, which allows you to set the sky conditions for your Fly Now mission. With Clear skies, you can locate enemy planes at a greater distance while Stormy conditions severely reduce visibility. It should be set to Clear by default, which is the easiest to learn with, so let’s leave it there for now.
Tutorial Two If you click the Cancel button, all changes are thrown away and you are returned to the Preferences menu. Clicking the Fly Now button saves all changes and starts a Fly Now mission with the currently displayed settings. For now, click the OK button to save all changes and return to the Preferences menu. Changing the game’s difficulty with the Realism Settings No matter how much experience you have playing combat flight simulations, Red Baron 3-D is designed to be fun and challenging.
Changing Preferences Tip: Don’t let yourself get intimidated by this number and think that you have to play the game at a certain level. The game is designed to be fun, so give yourself a challenge, but don’t feel like you have to make it too hard just because of an arbitrary label. There are 11 different realism categories you can control to adjust the game to your liking.
Tutorial Two Collisions - when turned on, running into another aircraft will result in a crash and the probable destruction of both planes. Turning collisions off, allows you to fly through other aircraft without crashing. Sun Glare - when turned on, the glare caused by looking directly at the sun reduces your visibility to the point where you may lose sight of enemy aircraft.
Changing Preferences normal, whereas setting the slider to Max makes enemy pilots perform better than normal. Torque Effects - torque and gyroscopic effects are caused by the mass of the engine parts turning in one direction and tend to cause the aircraft to roll one way or another. Torque effects are most notable at low speed and high throttle settings, conditions that are prevalent at take-off and during stalls. This option is only available with the Authentic flight model enabled.
Tutorial Two Sim Sounds are the engine, machine gun, and other sounds that are heard when you are in the cockpit. When you are done adjusting the sounds to your liking, click the OK button to return to the Preferences menu. Optimizing game performance with the Graphics Settings before flight Red Baron 3-D is designed to run with a smooth frame-rate on both older and slower computer systems as well as those that are on the bleeding edge of technology.
Changing Preferences Shadows - when turned on, all airplanes and buildings generate shadows based on the sun’s position in the sky. Although the shadow serves as a useful tool in helping gauge your altitude above the ground, it severely impacts the game’s frame-rate and should be one of the first details you turn off when trying to speed up game play. Props - when turned on, your plane’s propeller is drawn during flight, obscuring your view through the prop animation.
Tutorial Two The DirectDraw™ option is still software rendered, but is a bit faster because the game occupies the full screen. The Glide option is only available if you have a 3dfxbased 3D accelerator with the Glide 2.43 (or higher) drivers installed. This full-screen option gives the fastest frame-rates available in the game. Note that Voodoo2™ cards require version 2.51 or higher. Terrain Textures - determines how much processor time is put into smoothing out the edges of the terrain textures.
Changing Preferences Adjusting sound and graphics settings in-flight Adjusting the graphics options before flight is useful, but it would be far too cumbersome to require you to return to the shell every time you wanted to make a change to the graphics settings, so these options are also available when you are in the cockpit. Click the Main Menu button to return to the Main Menu, then click the Fly Now button to get back into the cockpit.
Tutorial Two Summary In this lesson, we learned where all the preference controls are located, how to change them, and what each one does to the game. By experimenting with the controls, you should be able to set the game to a point where it runs smoothly and is fun and challenging to play.
Flying Single Missions Tutorial 3: Flying Single Missions In this lesson, we will learn the following techniques: 1. How to select a Single Mission 2. How to delete a Single Mission 3. Viewing the pre-flight briefing 4. How to take-off from your aerodrome 5. Using the automatic pilot and time compression systems 6. Using the external view system 7. Navigating with the in-flight map 8. How to land at your aerodrome How to select a Single Mission From the Main Menu click the Single Mission button.
Tutorial Three Click the Delete button and a confirmation box appears which will ask you if you really want to delete the mission, in case you clicked the button by mistake. In this case, we do want to delete the mission, so click the Yes button. Scroll through the missions list and note that the DELETEME mission is gone. Click the Cancel button to clear the missions list and return to the Single Mission screen. Viewing the pre-flight briefing Click the View Briefing button.
Flying Single Missions How to take-off from your aerodrome Click the Fly Mission button to start the mission and pretty soon you will find yourself in the cockpit with the engine off. At the top of the screen you should see the words “You may take off now”. As the flight leader in the mission, not to mention the only plane, you are cleared for take-off as soon as you get into the cockpit.
Tutorial Three Using the automatic pilot and time compression systems Red Baron 3-D provides three different automatic pilot systems to help you fly your aircraft. The most comprehensive autopilot system is known as the Full autopilot and is activated by holding down the CTRL key and pressing the A key on the keyboard. The Full autopilot is capable of taking off, climbing to altitude, engaging in combat, and landing at your home aerodrome, all without any direction from you.
Flying Single Missions covered, it can take quite some time to get into some action, which is what the game is all about in the first place! The time compression feature allows you to run at 2x, 4x, 8x, or 16x the normal speed. Pressing the ] key will speed the game up one notch and pressing the [ key will slow it down a notch. Pressing the \ key will instantly turn off time compression without having to step back down to normal time.
Tutorial Three Once you get into the cockpit, take off, gain some altitude, then press CTRL+A to engage the Full autopilot. Let your plane gain altitude until it levels out, then engage the Level autopilot so that we can look at a the external view system without pausing the game. Press the F5 key on the keyboard and note that you are now looking directly at the tail of your plane. This is known as the Chase Plane view.
Flying Single Missions white chevron at the edge of the map pointing to your location. The in-flight map is always oriented so that North is up. The symbols on the map represent the major terrain features. The maps on page 119-123 of the historical section has a symbol legends to help you match what you see on the ground with what you see on the map. To get back to the standard view, push forward on the hat or press the 0 key on the keypad again.
Tutorial Three Pressing ALT-T (in Glide mode only) makes your aircraft translucent, allowing you to see the runway without having to change your plane’s attitude. Now that you are lined up with the airfield and headed west, chop your throttle to about 30% and lose altitude until you drop down onto the end of the runway. When you touch down, chop the throttle to idle and then coast to a stop.
Installing Red Baron 3-D Tutorial 4: The Campaign Game In this lesson, we will learn the following techniques: 1. How to create a new pilot 2. How to load and delete existing pilots 3. Reviewing campaign mission briefings 4. Viewing campaign reports 5. Transferring to another squadron How to create a new pilot One of the central features of Red Baron 3-D is the ability to assume the role of a pilot on the Western Front.
Tutorial Four fields have been filled in. Click the Squadrons tab. Note that as a French pilot, you have a variety of squadrons you can choose to fly with. However, we are creating an American pilot, so we’ll stick with our current squadron. Click the Cancel button to return to the dossier without making any changes. Now, click the Rank tab. You may choose to start the game at any of the available ranks in the service you have chosen to fly with.
The Campaign Game Click the Previous button and note that the page changes to Page 1, which is the one that contains your previously created pilot. Note that the Next Page button is now enabled and that Previous button is no longer available. If you have more than one pilot on your system, you can switch between them by using the Previous and Next Page buttons until the pilot’s dossier is shown, then clicking the Done button.
Tutorial Four re-enable the display of the selected object type. You probably cannot help but notice the white mission summary box in the upper left corner of the map. The summary tells you the flight number, takeoff time, the type of mission, the mission’s target and distance, how many aircraft are in the flight, and how many waypoints are on the flight path. Additionally, if the displayed flight is the one you are assigned to fly, the summary will show this as being the “Player’s Flight”.
The Campaign Game Zoom the map all the way in so that you can see the landmarks and waypoints clearly. Put your mouse cursor over the flashing waypoint mark and note that the cursor changes to a hand. Click and hold down the left mouse button and note that you can drag the waypoint to another landmark, which will be outlined in red. Let go of the mouse button and the waypoint changes to the new location.
Tutorial Four squadron will be composed of a variety of planes, so you may want to assign a particular plane type to a particular pilot. To do so, simply drag the plane to the desired location and it will swap positions with the plane that is already there. Click the Flight button and note that the chalkboard changes to show the names of the pilots in your flight as well as the ordnance loadout in use for each plane. As the squadron commander, you have the authority to change the ordnance loadout, too.
The Campaign Game take you directly to the page which shows statistics and a threeplane view of the aircraft. Click Done when you are finished looking at your squadron’s details. We’ll look at the Transfer and Paint Plane functions later, so click the Campaign button to return to the Campaign menu. Click the Intelligence button to get to the Intelligence menu. Click the Top Aces button to view a top 10 listing of the most successful pilots on the western front, sorted by the number of kills.
Tutorial Four Click the Personal Stats button. This opens up a book that shows you details about your pilot only. Each plane you’ve shot down is described, along with the date you shot it down. When you are finished looking at your pilot’s data, click the Done button. Click the Medals/Awards button. The screen changes to show an animation of your medals case opening up to display any medals you may have been awarded.
The Campaign Game Summary In this lesson, we learned how to create new pilots as well as how to load and delete existing pilots. We learned about the different pre-mission briefing options available in the campaign game and we reviewed all the campaign reports and pilot dossiers, as well. We also learned how to request a transfer to another squadron and that you need to fly a mission while the transfer is being processed.
Tutorial Five Tutorial 5: Flying Online Once you’ve become familiar with flying single missions and campaigns, it is time to try your hand against the ultimate challenge - other people! In this lesson, we will learn the following: 1. 2. 2. 3. 4. 5.
Flying Online When you first start the multiplayer version of Red Baron 3-D, you will be presented with an empty pilot roster and a series of action buttons. Because the demands on your system are different in multiplayer games than in single-player mode, there is a separate set of graphics preferences for multiplayer and single player modes. Click the Preferences button and set the graphic preferences to approximately what you have set up for the single-player game.
Tutorial Five How to find on-line games to join Now that you have your pilot ready to fly, let’s find a game to play. First, you should get connected to the internet using your Dial-Up Networking or to by connecting to your local area network. Next, click the Connect button. Once connected, you will find yourself looking at a screen with a list of Available Games at the top of the screen, some action buttons in the middle, and a set of connection and game type options listed at the bottom.
Flying Online A lock symbol to the left of the server name indicates that the game is password protected. The players entry displays the number of players currently in the air to the left of the slash and the maximum number of players allowed in the game to the right. The maximum number of players allowed in the game is determined by the host administrator.
Tutorial Five Melee is your basic free-for-all contest. There are no teams and there are no friendlies. Everyone in the game is your target and everyone in the game is targeting you. Survival depends on picking your fights carefully and always ensuring you have an escape route available. Team Melee is the most configurable of the three games and offers the widest variety of options.
Flying Online To the upper right of the pilots list is a window showing the game’s Status, displaying which of the various options have been enabled for this particular game. The Region refers to the map in use in the game and the Arcade Mode refers to whether the Easy flight model is being used or not. All the other status items are self-explanatory. The bottom right quarter of the screen contains the Chat window.
Tutorial Five 3. You can create a custom paint scheme, give it a Squadron ID number, and then use it in the game by referring to that ID number. For more information on how to use a custom paint scheme in the multiplayer game, refer to the Painting Planes in Multiplayer file, which can be found in the Custom Paint Schemes directory in the Red Baron 3-D folder of the Start menu. The Change Airfields button changes the screen to show a picture of the map being used in the game.
Flying Online 3. The last person to put rounds into a target is credited with the kill regardless of how much damage was done to the target by each combatant. If a plane is shot down by flak, no pilot will get credit for that kill. 4. The T key targets the last person to shoot your plane, rather than the closest threat as is done in single-player. 5. The D key does not target the nearest dogfight. Instead, using SHIFT-D selects the closest plane in your cone of view as the default plane.
Tutorial Five Summary In this lesson, we learned how to launch the multiplayer version of the game, either through the normal Game Finder or through WON.NET. We learned how to create and delete pilots for on-line play and how to find and select a game to play. We learned about the different multiplayer game types you can play as well as the details of navigating the on-line lobby. Finally, we learned some detailed differences between the singleplayer and multiplayer versions of the game.
Advanced Campaign Techniques Tutorial 6: Advanced Campaign Techniques In this lesson, we will learn the following techniques: 1. Working with the Paint Shop 2. Using custom pilot photos 3. Resurrecting dead pilots 4. Deleting unwanted missions Please note that the techniques you will learn in this lesson will require you to manipulate files at the DOS level. You should probably ensure that you are comfortable with the game before attempting to perform this lesson.
Tutorial Six is kind of hard to describe in abstract terms, so let’s just give it a try to see how it works. If you are using the pilot you created for the Lafayette Escadrille the plane type assigned to your squadron is the Nieuport 17, which should be shown on the right side of the screen. Just underneath the Nieuport 17 model is a series of four arrow shaped buttons surrounding a button with a magnifying glass. These are the camera controls.
Advanced Campaign Techniques textures until you get comfortable with the concept. Now, click the Save button and you will get a Configurations list box with the cursor in the type in field at the bottom. Type in an eight-character name for your configuration and click the Save button. Now, click the Load button and note that your scheme is now shown in the list. Click Cancel to clear the dialog box from the screen.
Tutorial Six The format of the command for redoing the palette is: palmap infile.bmp -O outfile.bmp where: infile.bmp is the filename of the aircraft piece you edited outfile.bmp is the filename you want for the new file Note: the -O outfile.bmp portion of the command is optional. If you leave it off, the output file will use the same name as the input file. Assuming you named your aircraft piece N17UWT as was suggested, type PALMAP N17UWT.
Advanced Campaign Techniques Click the Save button and give this new configuration with your custom painted parts a unique name. Now, click the Exit button to get back to the Paint Shop screen. Note that the buttons underneath the Self Assignments and Squadron Assignments headers have been changed from None Available to Unassigned, indicating that there are one or more custom paint schemes available for this plane type but that none have been selected yet.
Tutorial Six where: infile.bmp is the filename of the original photo outfile.bmp is the output filename for the remapped photo Note: the -O outfile.bmp portion is optional. If you do not use it, the output file will be written over the original. Now that the file is converted, rename it to usraceXX.bmp, where XX is a two-digit number between 15 and 99 (files 00-14 are the ones that are already in the game). Now when you create a new pilot, your new photo will be among those that are available.
Advanced Campaign Techniques Deleting unwanted missions Unlike most games, the missions in the Red Baron 3-D campaign game are generated, not pre-scripted. Because of this, it is very possible to get a mission that is so difficult that you cannot complete it without reducing the game’s difficulty to nothing. Or you may find that you just hate a particular mission type and don’t want to fly anymore of them. Fortunately, you can delete an unwanted mission.
Tutorial Seven Tutorial 7: Creating Single Missions In this lesson, we will learn the following techniques: 1. Locating aces and squadrons 2. Setting initial mission conditions 3. Creating a mission from scratch 4. Generating a large mission Locating aces and squadrons From the Main Menu, click the Single Mission button, then click the New Mission button to get to the Mission Builder chalkboard.
Creating Single Missions Click the Done button to return to the Mission Builder chalkboard. Now click the Locate Squad button. Note that the display is identical to the Locate Ace display, except that it lists squadron names or designations rather than aces. Click Done to return to the chalkboard. Setting initial mission conditions We’ve already looked at one of the mission conditions, the mission date, and have seen its effect on the availability of aces and squadrons.
Tutorial Seven Generate flights for all active squadrons . If this box is checked when the Continue button is clicked, the game will generate missions for all active squadrons in the selected region, which you can then edit. If you do not have this box checked, you will have to create flights for each squadron you wish to include in your mission.
Creating Single Missions prompted to select the PATROL region. Locate the blue infantry symbol (a square with an X in it) nearest your starting airfield and click it. Tip: If you set your start location on a landmark other than an airfield, your mission will start in the air. We now have a flight which takes off from the Soissons aerodrome and patrols over the nearest friendly infantry unit. Click the Waypoints button and note that there are only two waypoints.
Tutorial Seven MSL, 0 AGL, which is where we want it. Click the Done button to return to the waypoints list, then the Flights button to return to the flight details box. Click in the check box to the right of the Player’s Flight label to make this the active player flight for this mission. Now, let’s create a flight to encounter on our mission. Click the Create Flight button to get the same Create Flight box as we had several paragraphs ago. Make this a German flight, from the Jasta 2 squadron.
Creating Single Missions Generating a large mission When you are done flying the mission, return to the Single Mission menu and click the New Mission button. Set the initial mission conditions as desired. Before clicking the Continue button, ensure that you have the Generate flights for all active squadrons option checked. Instead of getting the Create Flight box, you are shown the map with a series of green and blue flight paths criss-crossing the length of the front.
Gameplay References GAMEPLAY REFERENCES Keyboard and joystick controls Because of the complexity of the game, Red Baron 3-D requires you to have both a keyboard and a joystick to play the game. This section describes all inputs that can be given to the game using the joystick and/or keyboard. Note that in the following text, an F# refers to the F1 through F12 function keys across the top of your keyboard and a KP# refers to a key on the numeric keypad on the right side of your keyboard.
Gameplay References When using a joystick rudder control, you can apply exact amounts of rudder and hold the rudder in position as long as desired. When you let go of the rudder control, the rudder will center. Engine controls Although you can control the throttle setting with either the keyboard or a joystick throttle control, you must use the keyboard to turn the engine on and off: TAB +/= _/- Toggles engine on and off. Increases the throttle setting. Decreases the throttle setting.
Gameplay References Cockpit view controls You can control the cockpit views with either the keyboard or a joystick “hat”. For the keyboard, the following keys are used: F1 Enabled fixed views. F2 Enable the slewable cockpit view. KP8 Look down at control panel. KP5 Look straight up. KP2 Look straight back. KP7 Look forward and left. KP4 Look left. KP1 Look back and left. KP9 Look forward and right. KP6 Look right. KP3 Look back and right. KP0 Toggle kneeboard map on and off.
Gameplay References Button 2 If button 2 is held down, moving the joystick will move the slewable view in the corresponding direction instead of moving the aircraft’s control surfaces. External view controls Almost all the external view controls are only available on the keyboard. These controls are: F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Z X ENTER Enable the external slewable view. Note that you can move the camera, but that it will snap back to its object of focus when the camera controls are released.
Gameplay References The following is the only joystick control which affects the external views: Button 2 If button 2 is held down, moving the joystick will move the camera in the corresponding direction instead of moving the aircraft’s control surfaces. Targeting and camera focus controls Because there are no automated weapons systems, the terms “targeting” and “camera focus” have the same meaning in this context.
Gameplay References T L O Uses the game’s AI to determine which enemy plane is the greatest threat to you and puts the camera’s focus on that aircraft. This control functions differently in multiplayer games. Targets the nearest ground landmark. If a ground landmark is already targeted, pressing L again will cycle to the next ground landmark in the list, if any. Targets the ground object in your cone of fire.
Gameplay References Autopilot, time compression, and other controls The rest of the keyboard controls are as follows: CTRL+A SHIFT+A ALT+A A [ ] \ ALT+T ALT+F ALT+I P or Pause J (3 times) ESC Right-click 72 Enables the Full Autopilot system, which allows the game’s AI to fly your plane as if it were under computer control. Enables the Level Autopilot system, which will keep your plane flying straight and level at about 70% throttle. (In Multiplayer, it will use 100% throttle.
Gameplay References KEYBOARD AND JOYSTICK DIAGRAMS The following diagrams serve as a visual reference to the keyboard and joystick controls: 73
Gameplay References 74
Gameplay References OPTIMIZING GAME PERFORMANCE Red Baron 3-D is designed produce a smooth frame rate at maximum detail on the fastest machines available. If, like most of us, you don’t have the fastest machine possible, you may need to optimize the game and your machine for a level of performance that fits your personal requirements. As a basic approach, we have found that systems faster than 333 MHz can usually operate with full game detail (or with minimal modifications).
Gameplay References Clouds - These look really cool and can affect your ability to identify enemy planes. Turning them off will have the effect of always flying in clear skies, both for you and for enemy aircraft. Large Pixels - Changing from small to large pixels can improve performance on some systems. The graphical trade-off is minimal. Max Detail - When objects are drawn in detail, they can have one of two levels of graphical detail.
Gameplay References FIGHTER AND BOMBER MISSION TYPES Following is a description of each of the mission types that can be assigned to a fighter group: Attack Balloon - The goal is simply to shoot down the enemy balloon. The task will be much easier if you use incendiary machine gun ammunition or the French “Le Prier” rockets. You should avoid flying directly under the balloon as you will run the risk of running into one of the tether cables.
Gameplay References infantry forces. Prevent enemy aircraft from attacking the friendly infantry and gun emplacements and use your guns to attack the enemy infantry. Following is a description of each of the mission types that can be assigned to a bomber or reconnaissance group: Artillery Spotting - The aircraft acts as a forward observer for friendly artillery. The flight must get to the waypoint, stay long enough to get the required intelligence, and return safely to base.