projectigi-eng 16/3/01 4:43 pm Page 2 EPILEPSY WARNING Please read before using this video game or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain monitor images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures.
projectigi-eng 16/3/01 4:43 pm Page 3 TABLE OF CONTENTS INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 COPY PROTECTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 THE MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
projectigi-eng 16/3/01 4:43 pm Page 4 INSTALLATION Place the Project IGI CD into the CD-Rom drive and then close the drive. If autorun is enabled then the installer will start automatically. Simply follow the instructions on screen in order to install Project IGI. If autoplay is not enabled, double click on the My Computer icon on your desktop. Double click on the CD-ROM drive icon and then start to follow the installation instructions. If Project IGI does not start to install, double click on setup.
projectigi-eng 16/3/01 4:43 pm Page 5 CONFIGURATION The following options are available within the configuration screen: • Graphics • Sound • Controls • Language • Content Control Graphics In the graphics options, you can configure the render device, set the game resolution and adjust the gamma setting for the game. The primary render device is chosen as standard. Sound You can adjust the volume levels for the ingame sound effects and the game music.
projectigi-eng 16/3/01 4:43 pm Page 6 STORY & CHARACTERS Josef woke. The dark cell walls were still there, so was the chair where in which he had been beaten. His bed was as uncomfortable as it looked. He thought it had may have lice but that was the last thing on his mind. The cuts on Josef’s face had stopped bleeding but the bruises on his chest were larger and darker than before. Then he heard the sound again. Footsteps. The sound of footsteps was moving towards his cell.
projectigi-eng 16/3/01 4:43 pm Page 7 She reached over to the phone, "Give me the London office", she ordered. "I need a field op, he has to know Estonia, former Warsaw pact weaponry, local language skills for starters. Mission class is extraction, one target, male. Set it up, the usual channels". This man better be good, she hoped, I haven’t much time; we haven’t much time.
projectigi-eng 16/3/01 4:43 pm Page 8 Jones served in the Parachute Regiment for several years before he successfully applied to join the Special Air Service (SAS). Jones specialised in Russian and European tactic and languages, showing a flair for language he never knew he had. Jones is also exceptionally knowledgeable on former Soviet small arms, vehicles and aircraft. These skills naturally led to covert surveillance missions in Eastern Bloc countries, measuring military strength and capabilities.
projectigi-eng 16/3/01 4:44 pm Page 9 GAME CONTROLS DEFAULT CONTROLS Here are the default controls in Project IGI Move Forward Up arrow Move Backwards Down arrow Move Left (strafe) Left arrow Move Right Right arrow Jump 0/Ins (Keypad) Crouch Right CRTL Use Right Shift Look up Mouse Look down Mouse Peek 1 / End (numpad) Attack Left Mouse Button Secondary attack or activate zoom Backspace Reload ENTER Map Computer C Binocular SPACE Zoom in Page Up Zoom out Page Down Next
projectigi-eng 16/3/01 4:44 pm Page 10 ZOOMING BINOCULARS The binocular zoom is controlled by using either the Zoom In and Zoom Out keys or using the Attack and Secondary Attack keys. SNIPER RIFLE The Sniper rifle zoom is activated by pressing the Secondary Fire key. It is adjusted by using the Zoom In and Zoom Out keys . ANY OTHER WEAPON Any other zoom modes are single use only. The Secondary Fire key will toggle the zoom function on and off; a good example is the MP5.
projectigi-eng 16/3/01 4:44 pm Page 11 ONCE IN THE TASK... You can control the position of the camera with the mouse. Watch out! If you are monkey climbing along a cable or sliding down a rope and you cancel the action by pressing the use button, you will drop to the ground. You may take damage.... Whilst you are performing the action, a bar appears, showing your progress and how far you have to go before the task is completed. Releasing the use key again will terminate the progress of the task.
projectigi-eng 16/3/01 4:44 pm Page 12 SABOTAGE OF SURVEILLANCE SYSTEMS Hacking computer systems INFORMATION RETRIEVAL Searching for paper records Accessing computer data TOOLS Explosive placement Homing beacon placement WEAPONS Combat takes place at three ranges; Close, Medium and Long. CLOSE COMBAT There is one dedicated close combat weapon, the combat knife.
projectigi-eng 16/3/01 4:44 pm Page 13 MEDIUM RANGE From close to medium range, the operative choice of weapon is greatly increased. PISTOLS AND REVOLVERS Accurate, lightweight and easy to use. Pistols are used by soldiers the world over as an ideal side arm for close quarters combat A well trained and stealthy operative is able to cause considerable damage with just a pistol. MACHINE PISTOLS Machine pistols offer the ease of use of a standard pistol but their have a much increased rate of fire.
projectigi-eng 16/3/01 4:44 pm Page 14 MEDIUM TO LONG RANGE This class of weapons generally have automatic fire, enabling the soldier to lay down sustained fire at ranges not offered by the previous classes of weapons. ASSAULT RIFLES AND MACHINE GUNS Assault rifles and machine guns such as the infamous SAW give the soldier the ability to engage targets at almost any combat range. Their principle drawback is rate of fire, an inexperienced soldier can quickly find himself needing to reload.
projectigi-eng 16/3/01 4:45 pm Page 15 NON LETHAL TOOLS As useful as a weapon and used equally just as often, non lethal tools in the field play a principle role in successfully carrying out your mission. You have two main tools. The map computer and the digital binoculars. THE MAP COMPUTER Possibly the most useful piece of equipment that Jones has is the map computer. The map computer comprises of a real-time encrypted satellite link, high resolution screen with information storage facilities.
projectigi-eng 16/3/01 4:45 pm Page 16 TACTICS EMPLOYED BY COVERT OPERATIVES Even the most critical skill or tool is useless unless deployed properly. Surprise is the most effective tactic ever used on the battlefield, and covert operations are no exception. To combat this, there is the age old solution of ’keeping an eye open’, or rather the use of sentries and guards. Sentries and guards will raise the alarm if danger is spotted.
projectigi-eng 16/3/01 4:45 pm Page 17 ENGAGING VEHICLES Like the knights of old, the armoured fighting vehicles are impressive and highly effective killing machines. However in the same way knights could be eliminated with a well-aimed crossbow bolt, armoured fighting vehicles are also at risk from the right weapon, used in the right manner. All armoured vehicles have a weak or weakest point. This is usually to the rear or the side of the vehicle.
projectigi-eng 16/3/01 4:45 pm Page 18 BASIC FIELD TRAINING Before being contracted into the service as a covert operative, your field skills will be assessed. So it’s time to revise on areas and keep your mind fresh. CHOOSE YOUR WEAPON CAREFULLY "I was arming a C4 charge on a power transformer 15km east of when the patrol spotted me. There were four guys about 20 meters away pointing an array of automatic weapons at me; and shouting nervously.
projectigi-eng 16/3/01 4:45 pm Page 19 CREDITS INNERLOOP STUDIOS - A VISION PARK COMPANY GAME CONCEPT Andrew Wensley Project Leader – Eidos Interactive PROGRAMMING Ole Marius Liabø Lead Programmer MAIN PROGRAMMING Anders Dybdahl Martin Gram Pal Holmberg Tim van Klooster Stein Pedersen Johan Øverbye Programmer Programmer Programmer Programmer Programmer Programmer ADDITIONAL PROGRAMMING Thomas Hagen ADDITIONAL ENGINE SUPPORT Paul Endresen Henrik Holmdahl Programmer Programmer LEVEL DESIGN Gavin
projectigi-eng 16/3/01 4:45 pm Page 20 EIDOS INTERACTIVE Richard Carter Ed Bainbridge Andrew Norman Frank Hom David Rose Producer Executive Producer Assistant Producer Shadow Producer (US) External Development Manager QA Chris Rowley Jean-Yves Duret James Featherstone Daryl Bibby Chris Ince Lawrence Day Matthew Hutchinson QA Manager Assistant QA Manager Assistant QA Manager Lead Tester Tester Tester Tester QA LOCALISATION Alex Lepoureau Iain Willows Marco Vernetti Samuel BJ Kil Jurgen Lottermoser Ma
projectigi-eng 16/3/01 4:45 pm Page 21 EIDOS INTERACTIVE CUSTOMER SUPPORT If you require technical assistance, call the Technical Support helpline on: 0121 356 0831 or visit our website at: www.eidos.com All telephone charges incurred by you in connection with this facility will be met by you.
projectigi-eng 16/3/01 4:45 pm Page 22 NOTES 22
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