User Guide
the TCP/IP address of the server into one of the slots and then click Accept. On the next
screen, wait until the server name appears at the top of the screen and then click on it to
connect and join the game.
Connecting via a Local Area Network (LAN) – Select Multiplayer then choose either Internet
TCP/IP or IPX depending on your LAN. One player should set up a server and the others
join it as described above in the Internet TCP/IP section. The only difference is that on a
LAN you do not need to worry about TCP/IP addresses to join – the game will find the
server automatically.
CCOONNFFIIGGUURRAATTIIOONN MMEENNUU
Within this Menu you are able to configure the following settings:
CONTROLS
Selecting this option will allow you to define your own keys. Click on the current key once,
then press the desired key, the indication should now display the correct key. Click Save
settings when you have completed configuration to return to the CONFIGURATION
MENU.
GRAPHICS
Selecting this option allows you to customize your graphical set-up. Project Eden will
automatically select what it regards to be the optimal set-up for your PC but this section
will allow you to override if desired.
SOUND
The same principles apply as above.
PLAYER SETTINGS
Here you can add your own name – for display in Deathmatch scoreboard.
8
13
EEQQUUIIPPMMEENNTT
WEAPONS
Each character will start the game with at least a standard issue Pulse Gun. At various
points later in the game the team members will be given access to extra weapons and
enhanced modes of operation for existing weapons.
All UPA weapons are equipped with sensors preventing ‘friendly fire’; these sensors will
prevent the firing of all UPA weapons at UPA members and civilians (Unless you are
playing in death match mode).
WEAPON ENERGY
All weapons use WEAPON ENERGY to fire. Generally, the more effective a weapon is the
more energy it will use. Weapon energy can be recharged by standing at a UPA
Recharge Point and holding Action. In addition, UPA Energy Cells can be collected and
stored until needed. If a character’s weapon energy runs out and an Energy Cell is
available, it is automatically used to recharge that character’s energy. Alternatively, they
can be manually used via the Resource Menu.
PULSE GUN
Rapid setting
– continuous firing whilst the Action button is held.
Charge setting – hold the Action button to charge and then release to fire a single shot
which is more powerful than the rapid fire.
DISC GUN
Normal setting – launches an explosive disc.
Bounce setting – whilst holding the Action button a laser guide allows you to view the
bounce pattern of the explosive disc prior to launch.
EXTRACTOR
Extractor mode – use this mode to extract energy from your enemies into your weapon
energy. If your weapon energy is full the excess will be directed to generating extra
energy cells in your inventory later use. Extracting all the energy from a creature will kill it.
Blast Mode – this mode does not extract energy from the enemy but blasts it back at
them. This mode uses up weapon energy in the standard way. If there are any other
enemies nearby, the blast beam will spread up to three more times and affect these
enemies also.










