User Guide
TIME SHOCK
A hi-tech UPA weapon that fires an energy field disrupting time around them, used to
stun particularly tough enemies. Choose from the two different modes:
Beam Mode – effects only one enemy at a time, fire the beam directly at the enemy.
Area Effect Mode – the weapon will fire a small projectile and the first thing hit by the
projectile will become the center of the area effect. Any living creature inside this area
will have its time frame slowed down. This weapon uses a large amount of weapon
energy.
PIPE BOMB
Contact mode – explode on contact with person or environment.
Proximity mode – explode when an enemy is detected nearby.
MISSILE LAUNCHER (AMBER ONLY)
Missile mode
– fires missile in the direction Amber is facing
Homing Missiles – Capable of launching a total of four homing missiles at one time, each
one having its own target. Acquiring targets – Press and hold the fire button, now move
your crosshairs over each enemy you wish to target (up to four). Now release your fire
button and for every target you have a missile will be fired towards it.
SENTRY GUN
Static gun emplacements that can be placed by the player and either directly controlled or
left to auto-fire.
TOOLS
ROVER
Mini Vehicle with limited firepower that can be used to access areas the team cannot
reach in order to activate switches or collect small items.
FLYCAM
Mini camera the team can remotely fly into areas in order to scout territory. Can also
operate some switches.
OMNI-TOOL (ANDRE ONLY)
UPA tool used to fix equipment that can be repaired. Selected automatically when Andre
clicks on a broken piece of equipment.
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CONNECTING VIA THE INTERNET
There are two methods to play Project Eden over the Internet, either using GameSpy
or directly using TCP/IP.
GameSpy – Visit the GameSpy website at www.gamespyarcade.com and follow their
instructions to play Project Eden across the Internet.
Internet TCP/IP – To play using TCP/IP you need one person to set up a server and
then everyone else must connect to it.
Setting Up A Server – Select Multiplayer then Internet TCP/IP. At the bottom of the next
screen you will see This Address, which is the TCP/IP address of your computer. Note
this down as you will need to inform the other players of your address before they will
be able to connect to your game. Please note that it is best not to disconnect from
the Internet to inform your friends by telephone, as your TCP/IP address may change
when you reconnect.
Click Accept and then Create Game. You can then either elect to start a new game
from the first level, start playing from a previous saved game, or select a specific
multiplayer level. If you select the final option you will be presented with a list of levels,
their type (see below), and the maximum number of players the level will accept. The
different types of game on offered are:
Normal co-operative levels from the normal game.
Death Match free for all.
Team the players are split into 2 teams and must capture the opposing team’s flag.
Rover Race players each control a Rover, and race around a track.
Select the level and you will then be presented with the Server Settings screen. From
here you can select how many players you wish to allow, the name of your game,
whether people can join after the game starts, and whether to use a high or low speed
data transfer. Note that high-speed servers should only be selected if all players are
connected to the Internet by something faster than a modem.
When you are ready, click Accept to start the server. If you have chosen to allow people
to join after the game starts then the game will start immediately. Otherwise, you will
go to a waiting screen where you can see which other player have joined, and click
Start Game when you are ready.
Joining a Server – Select Multiplayer then Internet TCP/IP. On the next screen, enter










