TABLE OF CONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 W H AT’S INCLUDED IN THE MANUAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 HOW TO INSTALL TORMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 View Readme | 4 Register | 4 Exit | 4 Uninstall | 4 THE OPENING MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
THE MAIN INTERFA C E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
INTRODUCTION Planescape®: Torment™ is the first Advanced Dungeons and Dragons®‚ singleplayer role-playing game set in TSR’s Planescape™ campaign setting. Developed by Interplay’s Black Isle Studios Division, Torment takes the Bioware Infinity Engine™ used for Baldur’s Gate™ and uses it to bring the Planes to your PC. In Torment, you take on the role of a scarred, amnesiac immortal in search of his identity.
WHAT’S INCLUDED IN THE MANUAL This manual contains all of the information that you’ll need to get up and running in Torment. Since much of the game involves solving the mystery of your character’s origins and learning just what you’re capable of doing, we’re not going to give away anything that you need to discover while you’re playing.
THE OPENING MENU There are a few options on the very first screen that you’ll see once you get the game installed and ready to play. Visions This button gives you access to any of the cut-scene movies that you’ve revealed during the game. If you want to review any of the cut-scene movies here’s the place to do it. Abyss Press this button to plunge into the abyss. This button allows you to quit the game. New Life This is the button to start the game for the first time.
CHARACTER GENERATION The first game screen you’ll encounter after getting Torment running is, appropriately enough, the Character Generation screen. Here you’ll generate the stats for your hero. Decrease Stat Button Increase Stat Button Press this to start over Even if you think you’re familiar with which of your character’s stats do what, you may want to read this section anyway. In Torment some of your character’s stats are used in new and different ways.
CHARACTER STAT WHAT IT DOES FOR YOU Strength This makes you a good fighter. If you want to be a real meat grinder of a warrior - raise your Strength score. Constitution This stat makes you tough to kill, almost always a plus considering how many people are trying to off you. One other bonus of a high Constitution is that you’ll regenerate faster. Dexterity This stat determines how difficult you are to hit, as well as how fast your reactions are.
Once you’ve finished assigning the stats to your character, you’re ready to begin playing. Armor Class This number shows how tough you are to whack with a melee weapon (like a pointed poniard or a big spiky club) or pincushion you with arrows. The lower your armor class (usually abbreviated as simply AC) number, the more difficult you are to hit.
THE INTERFACE—YOUR WINDOW ON THE PLANES Here’s where we get into the real nuts & bolts of how to play Torment. Take a look at the screen to see what the different parts of the screen look like and then we’ll tell you what you can do with each part of the interface. The important information on the screen is divided up into a couple of sections.
This is Yo u This is a weaker character Main Interface The Clock The Portrait Area It’s All About Control—How to Do Stuff The way that you move around and interact with the game world is controlled on this screen. Most of the actions you can take are controlled through your mouse. Mouse Buttons and Control Here’s a list of all the things that you can do with your handy desktop rodent.
• • • • • • Pushes buttons—selects action for the character: guard, talk, attack (click on attack button), etc. Casts spells and uses items once they’ve been selected. On terrain, walks selected character(s) to targeted location. Left-click and drag on terrain or portraits—selects multiple characters (creates draggable selection box). Picks up items with the current selected character(s). If more than one character is selected, the Nameless One (your hero) walks over to and picks up the item.
The World Screen Interface This nifty portable interface allows you to control what each of the characters in your party does. To access this interface, Right-click on any empty portion of the game screen to bring up the interface. Use the Drag Handles to move the interface around on your screen if you wish.
Left-Clicking on this button takes you to the inventory screen for your selected character. Most of this screen is taken up by the Paper Doll representation of the character. Along the bottom of the screen is the character’s personal inventory and the encumbrance of the character. Items can be dragged and dropped on the Paper Doll, or dragged and dropped to other characters’ portraits to give the item to the other character.
Usually this response is in the form of more dialogue. However, if you’ve just told a non-player character (any character that you don’t control) to go soak his head, they might respond a bit more violently. Keep in mind that the characters and creatures that you’ll be chatting with do take into account the stats of your character, the Nameless One.
Stores, Inns, Taverns, and Temples You should usually try talking to the creatures that you meet, if you suspect that they have any intelligence at all. Often you can avoid needless combat, learn more information, and gain more experience by rattling yer bone-box with a blood / basher than by smashing his head in. Throughout the course of the game there are many non-player characters in the world who will offer goods or services.
Special Power Many of your party members have a special power. Clicking on this button causes the selected character to use their power. A Special Power The characters, including yourself, will have or gain special powers during the course of the game. When you learn a special power, you’ll get all the information you need to use it effectively. Here’s an example of a special power that one of your companions, Morte, can use.
One thing to remember is that casting a spell takes both time and concentration. It’s almost impossible to cast a spell when someone is slashing at you or firing arrows into your hide. That’s also something that you can use to your advantage; if an enemy is throwing a spell at you, try to interrupt his conjuration by attacking him before he can finish his casting. Saving Throws and Resistance Not all of the spells that you cast, or that are cast by your foes, will take effect.
Magic Missile Level: Range: Duration: Casting Time: 1 60 yds. + 10 yds./level Instant 1 Area of Effect: Saving Throw: 1-5 targets in a 10-ft. cube None Description: This spell creates several missiles of magical force to hurl against the caster’s foes. Effect: This spell summons a magical missile that strikes its target unerringly for 2-5 pts. of damage with no saving throw possible. In addition, the caster gains 1 extra missile every 2 levels (for a maximum of 5 missiles at level 9).
Attack You’ll use this button quite a bit. When you feel the need to crack some skulls leftclick on this button, left-click on an opponent, and you’ll start to attack. You can also hit the [A] key on your keyboard to toggle the attack key (or another key that you select if you choose to customize your keyboard options). The selected character, or your entire party if you’ve selected everyone, will attack with whatever weapon they have equipped, either melee or missile.
about your recent adventures. In addition to the Journal, the Bestiary lets you look up some of the different creatures that you’ve met on your sojourn. If you need help remembering which quests you’ve agreed to help with, or which quests you’ve completed, then you can open up the Quest Log to clear up any confusion. THE MAIN INTERFAC E This interface gives you access to all of the characters in your party as well as vital game controls.
Priest Spells You can take a look at which priest spells your party’s characters have prepared by left-clicking here. Spell Level Selection Buttons Priest Spells Known (by Level) Priest Levels Memorized (by Level) Selected Character Mage Spells Mage Spells Memorized (by Level) Spell Level Selection Buttons Mage Spells Known (by Level) Selected Character Instead of priest spells, this button allows you to take a gander at the mage spells you have available in your party.
Thievish Abilities Thieves have a specialized set of skills that they can use as often as they like, with a chance of success that’s based upon both their level and their Dexterity stat. You can check the appendix to see what chance your thief has of performing a skill successfully but here’s a list of what each skill can do. You can improve these skills as your thief advances in level.
Rest This button allows you and your party to rest. You’ll need to do this from time to time in order to refresh the spells that you have available for casting and/or to heal your party after a tough battle. You can’t rest just anyplace though. For example, you cannot rest on city streets or in dangerous locations. That means that in cities you’ll have to rely on the kindness of a citizen or find yourself an Inn. Statistics The selected character’s stats are shown via this button.
Gore We’re not asking for your vote for a Presidential Candidate here; instead, this toggles on/off the blood and extra-spiffy damage and death animations in the game. Feedback Allows you to modify the frequency with which you see markers and locators in the game, as well as turning on and off the various messages that come up during the game. Autopause Allows you to set various conditions under which the game will automatically pause.
The Clock Select All Clock Portrait Click to Pause Game Health Indictor Return to World Click to Un-Pause Stop All Actions Select Party Formation The Clock The clock allows you to see how much time has elapsed in the game. Also, by clicking on the clock, you can pause the game. This is extremely useful, especially if you find yourself in combat, or another tight spot, and you need some time to figure out a successful strategy. You can also pause and un-pause the game by using the space bar.
In order to pick which direction you want your formation to face as you proceed on your adventure hold down the [ALT] Key and you’ll be able to choose your party’s formation direction by swiveling your mouse around. Portrait This is one of your character portraits. More specifically, it’s you. When a character portrait is highlighted, that character will be the one performing any actions. Your character portrait is also a quick way to see how healthy your character is.
memory or even a special skill or ability. In addition, you won’t lose any of your items; your character’s stats won’t change for the worse, and your party members won’t have wandered off. In effect, that which kills you can make you stronger; well, most of the time that is. Then Again, some of them Can Eat you…. One tidbit of information that you shouldn’t overlook, is that while you’re immortal, you’re not invincible.
THE PLANES, ALIGNMENTS, AND FACTIONS A creature’s alignment as well as the faction that they belong to determine, to a large extent, the way that critters will react to you and your party. The basic set of values and the way that a person, or monster, interacts with the world is called alignment. There are two components to alignment.
APPENDICES These two sections are meant to serve as a quick reference for information that you may want to take a look at while you’re playing. Appendix A contains tables and charts that describe what your characters can do and learn, while Appendix B has a short walkthrough of part of the first level that you encounter-just to help you get started. APPENDIX A This section contains a number of handy reference charts. Stat Charts The following charts show the bonuses associated with different stat scores.
Table 2: Character Ability Scores INTELLIGENCE Ability Score Spell Level 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 4th 5th 5th 6th 6th 7th 7th 8th 8th 9th 9th 9th 9th 9th 9th 9th 9th Max # WISDOM CHARISMA Spells/Level Lore Bonus Bonus Spells Lore Bonus Reaction Adj 6 7 7 7 9 9 11 11 14 18 All All All All All All All -20 -20 -20 -20 -10 -10 -10 0 0 0 0 0 +3 +5 +7 +10 +12 +15 +20 +25 +30 +35 +40 0 0 0 0 1st 1st 2nd 2nd 3rd 4th 1st,4th 2nd,4th 3rd,5th 4th,5th 5th,5th 6th,6th 6
Experience Point and Spell Level Charts This next section shows how much experience you’ll need to advance levels, for each type of character class. The range of additional hit points that your characters will gain at each level are shown in the experience chart for each class. The Nameless One is Different from your other Characters Your character is different from the other characters in your party. He’s immortal, that’s one big difference. Another is the way that he gains hit points and spells.
Thief Level Experience Points Needed Hit Dice (6-sided dice) Level Experience Points Needed Hit Dice (6-sided dice) 1 2 3 4 5 6 7 8 0 1,250 2,500 5,000 10,000 20,000 40,000 70,000 110,000 160,000 220,000 1 2 3 4 5 6 7 8 9 10 10+2 12 13 14 15 16 17 18 19 20 21 440,000 660,000 880,000 1,100,000 1,600,000 2,200,000 4,400,000 1,980,000 2,200,000 +220,000 more per level 10+4 10+6 10+8 10+10 10+12 10+14 10+16 10+18 10+20 +2 more hit points per level 10 11 Mage Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1
Priest Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22+ Experience Needed Hit Dice Level 1 (8-sided) Spells 0 1 1,500 2 3,000 3 6,000 4 13,000 5 27,500 6 55,000 7 110,000 8 225,000 9 450,000 9+2 675,000 9+4 900,000 9+6 1,125,000 9+8 1,350,000 9+10 1,575,000 9+12 1,800,000 9+14 2,025,000 9+16 2,250,000 9+18 2,475,000 9+20 2,700,000 9+22 2,925,000 9+24 + 225,000 +2 more more per level hit points per level 1 1 2 2 3 3 3 3 4 4 5 6 6 6 6 7 7 8 9 9 9 Level 2 Spells Level 3 Spells Level 4 Spe
Some general words of advice on the denizens of the Mortuary: Dustmen: You’ll find that talking to some of the Dustmen is dangerous... if you say the wrong thing or arouse their suspicions, they’ll try and call for the guards. If your Dexterity is(high enough), however, you can grab them and snap their necks (through dialogue) before they can call out. Zombies and Skeletons: These mindless drones handle all the tasks in the Mortuary the Dustmen don’t want to do.
nearby tables; snag them all, then arm yourself with the scalpel and kill all the zombies in the room. Zombie #752 in the southeast corner of the room has the key you need to open the Preparation Room gate in the northwest corner of the room—it is the only gate the key can open. When you pick up the key, open the gate and then step into the next room to the north.
CREDITS PROGRAMMING Lead Programmer Dan Spitzley Programmers Jim Gardner Rob Holloway Yuki Furumi Additional Programming By Darren Monahan Scripters Jake Devore Nick Kesting Adam Heine Scott Warner Movie Technology Paul Edelstein ART Lead Artist Tim Donley Artists Eric Campanella Aaron Meyers Christopher Jones Brian Menze Scott Everts Dennis Presnell Derek Johnson Additional Art By Aaron Brown Sam Fung James Lim Gary Platner Eddie Rainwater DESIGN Lead Designer Chris Avellone 36 Designers Colin McComb J
CREDITS Additional Sound Design Al Nelson Rebecca Hanck Harry Cohen, M.P.S.E. Shannon Mills Elisabeth Flaum Sound Editing, Mastering and Scripting Craig Duman Mastering and Scripting Assistance Frank Szick VO Editors Stephen Miller Frank Szick Chris Borders VO Director Jamie Thomason VO Supervision Chris Borders VO Producer Fred Hatch VO Coordinator Dave Hendee Cast John DeLance Flo Di Re Jennifer Hale Tony Jay Charlie Adler Sheena Easton Rob Paulsens Rodger Bumpass Keith David Mitch Pileggi Michael T.
LIMITED WARRANTY INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original purchaser of this Interplay Productions™ product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE! Interplay Productions Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at www.interplay.com/support/. Here you will find troubleshooting information on as well as information on regular system maintenance and performance. DirectX www.interplay.
Buy Two They’re small. Take the adventure with you in these exciting novels. Torment Ray and Valerie Vallese A Planescape® novel Wander the planes in this action-packed novelization of the Interplay PC game. An amnesiac hero searches for clues to his identity, while battling strange demons and treacherous companions.
Discover your True Identity Escape the City of Sigil and explore the multiverse with Planescape™ Torment™ Official Strategies & Secrets™ from Sybex Inside you’ll find: Detailed walkthroughs for the city of Sigil and the Outer Planes. ISBN: 0-7821-2585-9 Essential info on portals, how to unlock them, and their ultimate destinations. Advanced techniques for developing your character, including a complete list of classes, powers, skills, and how to obtain them.
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