User Guide
Table Of Contents
- Table of Contents
- Egypt Welcomes You
- Getting Started
- Playing Pharaoh
- Housing, Roads and Drinking Water
- People and Employment
- Farming and Food Production
- Industry
- Commerce and Trade
- Municipal Functions
- Religion and the Gods
- Monuments
- Health
- Entertainment
- Education
- The Military, Combat and Defense
- Ratings
- Managing Your City
- A New Egypt Thrives
- Designer's Notes
- Appendices

ming. Enemy ships can be rammed at normal speed,
but warships moving at top speed inflict the maximum
amount of damage. A warship can travel at top speed
for only a limited time before its crew, after pulling on
the oars for all it is worth, is drained of its strength (see
below).
The warship’s goal is to inflict as much damage as pos-
sible on the enemy ship with one hit. The best place to
ram an enemy ship is in its beam, at the center of the
side of the ship. Striking the fore quarter inflicts a
moderate amount of damage, and a lesser amount of
damage is caused by hitting the aft quarter. Ramming
the bow of the ship results in slight damage, and a col-
lision with the other ship’s stern inflicts hardly any
damage at all.
Ship
Damage
and
Hull
Strength
A warship can be damaged if it is rammed or hit with
missile fire by another ship. Your enemies have the
same goal as the city’s warships do: to ram ships at their
weakest point. Keep a close eye on the status of your
ships by info-clicking on them or visiting your
Overseer of the Military (see page 187). If you notice
that a warship’s hull is weak, consider sending it to the
Shipwright for repairs. A warship with a weak hull will
have difficulty withstanding an enemy attack.
Crew
Condition
Warships rely on rowers for maximum propulsion.
Rowers are quite strong and can row all day at normal
speed. When forced to row at top speed in order to
ram, however, their strength will be quickly sapped.
To find out how a warship’s crew is feeling, info-click
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The Military, Combat and Defense
of keeping invaders out. The keyboard command
for this order is “H”.
Engage
Nearby
Enemies.
When told to Engage
Nearby Enemies, the warship will attack enemies
within a small radius of its location. The keyboard
command for this order is “N”.
Seek
and
Destroy
All
Enemies.
When given this
command, the warship patrols the water looking
for enemies to defeat. The keyboard command
for this order is “A”.
Repair.
Should the warship be damaged in a con-
flict, clicking this button sends the ship to the
Shipwright for needed repairs. When the
Shipwright is finished fixing the ship, it returns to
its home wharf. If the warship is severely damaged,
the ship’s captain will order it to the Shipwright for
repairs on his own. The keyboard command for
this order is “R”.
Return
to
Wharf.
Clicking on this option sends
the ship back to its home wharf. The keyboard
command for this order is “W”.
To simply tell a warship to move, click on it and then
click on a new location. When it arrives at the new
spot, it will follow the last order given. If you click on
an enemy, the warship will pursue the targeted enemy
until it is defeated or, if it is a land target, until it is out
of range.
Ramming
Warships attack other ships primarily through ram-
180
The Military, Combat and Defense










