User Guide
Table Of Contents
- Table of Contents
- Egypt Welcomes You
- Getting Started
- Playing Pharaoh
- Housing, Roads and Drinking Water
- People and Employment
- Farming and Food Production
- Industry
- Commerce and Trade
- Municipal Functions
- Religion and the Gods
- Monuments
- Health
- Entertainment
- Education
- The Military, Combat and Defense
- Ratings
- Managing Your City
- A New Egypt Thrives
- Designer's Notes
- Appendices

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Before infantrymen and charioteers can be assigned to
their Forts, the recruiter must outfit them with the
implements they will use in battle. The recruiter equips
infantrymen with weapons and charioteers with chari-
ots. Weapons are made from copper by a
Weaponsmith, and chariots are manufactured using
costly wood by Chariot Makers. If the city does not
produce these implements of war, it may be able to
import them from a trade partner. For more on the
manufacture of implements of war, see page 77.
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The Nile acts almost as a highway, bringing people,
goods and services to the cities along its banks. But,
the Nile can also carry invaders who seek to do dam-
age. Building a navy is the best way to prevent these
waterborne attackers from reaching land. A navy
consists of two types of vessel: the warship and the
transport ship.
Building
and
Berthing
Your
Ships
Warships and transport ships are constructed by
Shipwrights. To start Shipwrights on their task of
building mighty war vessels, first make sure the city has
an active Shipwright. You can build a Shipwright by
clicking on the Industrial Structures button and then
choosing Shipwright (see page 77 for more).
Once the Shipwright is active and has a supply of wood,
the next step is to build the wharves where the ships will
berth. Building wharves and supplying them with
workers cues the Shipwright to begin building ships.
To build a wharf, select either Warship Wharf or
Transport Wharf from the list of buildings you see
177
The Military, Combat and Defense
Charge.
The charge command can be issued only
to charioteers. Charging an enemy line breaks up
its formation, making the enemy more vulnerable
to the attack. When told to charge, the chario-
teers work the horses up into a lather, and they
pull the chariots at top speed for a great distance.
Eventually, the horses tire and the chariots slow
down and need to rest, so issue this order sparing-
ly. The hot key for this command is “C”.
Return
to
Fort.
Click Return to Fort when your
soldiers have done their duty and defeated the
enemy. At the Fort, they can rest up for the next
battle. If morale is low, they’ll return to Fort on
their own. The hot key for this command is “F”.
With most orders, you can decide which direction the
soldiers’ ranks should run, either this way: /, or that
way: \. Click the “Rotate Company” button or press
“R” on the keyboard to change the direction the line
runs.
In addition to issuing the specific orders outlined
above, you can also tell companies to attack by select-
ing them and clicking on an enemy. The company will
pursue the targeted enemy to the death unless you
issue a different order.
176
The Military, Combat and Defense
Weaponsmith










