User Guide
Table Of Contents
- Table of Contents
- Egypt Welcomes You
- Getting Started
- Playing Pharaoh
- Housing, Roads and Drinking Water
- People and Employment
- Farming and Food Production
- Industry
- Commerce and Trade
- Municipal Functions
- Religion and the Gods
- Monuments
- Health
- Entertainment
- Education
- The Military, Combat and Defense
- Ratings
- Managing Your City
- A New Egypt Thrives
- Designer's Notes
- Appendices

Companies
and
Forts
Each soldier is assigned to a company, and each com-
pany has its own Fort. The types of companies and
Forts are:
Infantry.
Infantrymen are the mainstay of most
armies. Specialists in close combat, they fight on
the front line of the battle. They move at an aver-
age rate of speed. They leave the Recruiter armed
with spears as weapons.
Archers.
With arrows, archers can attack an
enemy from longer range than infantry, but are
terrible at close-range battle and won’t last long if
an enemy engages them directly. They march a
little more slowly than infantry. Archers craft
their own bows and arrows.
Charioteers.
There is nothing more frightening to
soldiers than seeing a line of chariots barreling
towards them. Chariots are key to breaking the
protective formations of your enemies, and once
their lines are broken, it will be easier to defeat
them. Each charioteer receives a chariot upon
leaving the Recruiter.
Soldiers prefer to stay in their Forts when they are not
fighting and remain there unless you order them into
the field. In their Forts, soldiers can enjoy the cama-
raderie of their fellow soldiers. Prolonged assignment
in the field lowers a company’s morale (see page 173).
Forts do not need road access or laborers. They have
an extremely negative effect on desirability, so it’s best
to place Forts on the outskirts of the city.
171
The Military, Combat and Defense
button and choosing Recruiter. Men willing to fight
for their city go to the Recruiter’s office to enlist. The
Recruiter’s office needs road access and labor.
The recruiter’s function is very simple: he enrolls men
into the army and provides them with any special
weaponry they might need. To equip would-be
infantrymen, the recruiter needs a store of weapons,
either imported from a trade partner or made by a
Weaponsmith (see page 77). To enlist charioteers, the
recruiter needs chariots from a Chariot Maker (see
page 77) or from a trade partner. Men who dream of
being archers supply their own bows and arrows. The
recruiter also assigns enlistees to sentry duty on the
city’s Walls and in the city’s Towers.
New soldiers leave the Recruiter with dreams of glory
and needed weaponry, but with little else. The
Academy provides these green soldiers with training in
the art of war. To build an Academy, select it from the
Military Structures list. An Academy needs road access
and labor.
The Academy schools infantrymen, archers and chari-
oteers on the finer points of combat. Sentries learn
their skills on the job and do not
attend the Academy. Once they
have completed their studies, the
soldiers proceed to their companies.
If there is no Academy in
the city, then sol-
diers proceed to
their companies
directly from the
Recruiter’s office.
170
The Military, Combat and Defense
Academy
Recruiter










