User Guide

Table Of Contents
Ferries
Water can also be crossed with ferries. Ferries are
much more versatile than Bridges and do not block
water traffic.
To provide ferry service to the city, two Ferry Landings
must be built. Like other coastal structures, Ferry
Landings must be built on a smooth section of coast.
As with other structures, you will know if you have
picked an appropriate place to build your Ferry
Landing if you see a green ghost of the building. After
you place the first Landing, you will see green squares
on the opposite coast. You may build the other Ferry
Landing on any of these green squares.
Both Ferry Landings must have staff and
road access before either will operate,
so you’ll probably need to desig-
nate some housing on the far side of
the river as soon as you build the
Landings. Ferry masters provide their own boats, so
the services of a Shipwright are not needed.
Once you have built the Ferry Landings,
emigrants and immigrants can cross the
water. Because they use their own boats, emi-
grants and immigrants can use Ferry Landings even if
the buildings do not have road access or labor. Ferry
Landings, however, do need road access and labor to
carry other people back and forth.
All destination walkers can use the ferries (see page 50
for more on destination walkers). This includes buy-
ers from the Bazaar on their way to storage facilities
and entertainers making their way from performer
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Municipal Functions
a Roadblock, they turn around. Roadblocks do not
affect destination walkers. See page 50 for more on
walkers.
Build a Roadblock anywhere that your roaming walk-
ers don’t need to go, for example, on the road to your
industrial areas. Be wary, though, of isolating areas
entirely from walkers who roam the city. The same
Roadblock that keeps a trader from the Bazaar from
wandering into the industrial sector also turns back
architects, fire marshals and constables. It also stops
labor recruiters from walking from the industrial area
to your housing sector where they find employees.
WWaatteerr
CCrroossssiinnggss
Egypt wouldn’t survive without the Nile, but the river
does cause an interesting wrinkle in city planning.
Luckily, you can access both fertile shores of the Nile
by building water crossings.
Bridges
A Bridge is an inexpensive way to cross a small body of
water. It can only cross a short expanse of water, and
no ships can pass under it, including fishing boats and
warships. Use a Bridge if the distance to be spanned is
small and if there’s no boat traffic on the body of
water.
Bridges must be built on a smooth section of coastline,
and there must be a corresponding smooth section of
coastline on the opposite shore. If a bridge may be
built on the location you choose, you will see a green
“ghost” of the bridge as you try to place it. If the
bridge cannot be built, you will see a red square.
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Municipal Functions
Should your water crossing
be damaged, it is impor-
tant to rebuild it as soon as
possible. Residents and
industry cut off from the
main road (the road that
existed when you began
building your city) will
shortly die if they remain
boxed in.
Bridge
Road Block